000917240 000__ 07345cam\a2200553Ii\4500 000917240 001__ 917240 000917240 005__ 20230306150653.0 000917240 006__ m\\\\\o\\d\\\\\\\\ 000917240 007__ cr\cn\nnnunnun 000917240 008__ 191119s2019\\\\sz\a\\\\o\\\\\101\0\eng\d 000917240 020__ $$a9783030338947$$q(electronic book) 000917240 020__ $$a3030338940$$q(electronic book) 000917240 020__ $$z9783030338930 000917240 0247_ $$a10.1007/978-3-030-33894-7$$2doi 000917240 035__ $$aSP(OCoLC)on1128026837 000917240 035__ $$aSP(OCoLC)1128026837 000917240 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dUKMGB$$dOCLCF$$dDKU 000917240 049__ $$aISEA 000917240 050_4 $$aQA76.76.I59 000917240 08204 $$a006.7$$223 000917240 1112_ $$aJoint International Conference on Interactive Digital Storytelling$$n(12th :$$d2019 :$$cLittle Cottonwood Canyon, Salt Lake County, Utah) 000917240 24510 $$aInteractive storytelling :$$b12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings /$$cRogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young (eds.). 000917240 2463_ $$aICIDS 2019 000917240 264_1 $$aCham, Switzerland :$$bSpringer,$$c2019. 000917240 300__ $$a1 online resource (xix, 434 pages) :$$billustrations. 000917240 336__ $$atext$$btxt$$2rdacontent 000917240 337__ $$acomputer$$bc$$2rdamedia 000917240 338__ $$aonline resource$$bcr$$2rdacarrier 000917240 4901_ $$aLecture notes in computer science ;$$v11869 000917240 4901_ $$aLNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web and HCI 000917240 500__ $$aInternational conference proceedings. 000917240 500__ $$aIncludes author index. 000917240 5050_ $$aCreating the Discipline: Interactive Digital Narrative Studies.- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality.- 'It's all Greek to Me': Developing a Framework for analyzing Diegesis in Digital Narrative Games.- An Educational Program in Interactive Narrative Design.- Challenges of IDN Research and Teaching.- Is 'Citizen Kane' Moment Coming? -- A Research on Chinese VR Documentary Practice and Storytelling.- Impacting Culture and Society.- Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage.- Interactive Digital Narrative Practices and Applications.- Practical Insights for XR Devised Performances.- Using Ink and Interactive Fiction to Teach Interactive Design.- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms.- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.- The Angstfabriek' experience: Factoring Fear into Transformative Interactive Narrative Design.- Spaceline: A Concept for Interaction in Cinematic Virtual Reality.- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling.- The Impact of Multi-Character Story Distribution and Gesture on Children's Engagement.- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress.- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames.- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive.- Theoretical Foundations.- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs.- Narrative Urgency: Motivating Action in Interactive Digital Media.- 'What'chu Lookin' At?': Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia.- The Story We Cannot See: On How a Retelling Relates to its Afterstory.- 'Well, That was Quick' -- Towards Storyworld Adaptivity That Reacts To Players as People.- A Spectrum of Audience Interactivity for Entertainment Domains.- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance.- Technologies.- Towards Procedural Generation of Narrative Puzzles for Adventure Games.- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.- Felt: A Simple Story Sifter.- Creating and querying a drama dataset.- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction.- A Hierarchical Approach for Visual Storytelling Using Image Description.- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot.- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments.- Using VR to Simulate Interactable AR storytelling.- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization.- Interactive Narrative Generation Using Location and Genre Specific Context.- Emotion-based Story Event Clustering.- Human Factors.- Embodying Cognitive Processes in Storytelling Interfaces for Children.- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling.- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative.- Effects of higher interactivity on the Interactive Narrative Experience: an experimental study.- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study.- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System.- Doctoral Consortium.- Companionship Games: A framework for emotionally engaging and empathetic interactive characters.- Towards Design Principles for Fashion in Interactive Emergent Narrative.- A Design Framework for Learning About Representation in Video Games Through Modification of Narrative and Gameplay.- Demonstrations.- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling. 000917240 506__ $$aAccess limited to authorized users. 000917240 520__ $$aThis book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations. --$$cProvided by publisher. 000917240 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed November 19, 2019). 000917240 650_0 $$aInteractive multimedia$$vCongresses. 000917240 650_0 $$aArtificial intelligence$$vCongresses. 000917240 650_0 $$aVirtual reality$$vCongresses. 000917240 650_0 $$aHuman-computer interaction$$vCongresses. 000917240 7001_ $$aCardona-Rivera, Rogelio E.,$$eeditor. 000917240 7001_ $$aSullivan, Anne,$$eeditor. 000917240 7001_ $$aYoung, R. Michael,$$eeditor. 000917240 830_0 $$aLecture notes in computer science ;$$v11869. 000917240 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000917240 852__ $$bebk 000917240 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-33894-7$$zOnline Access$$91397441.1 000917240 909CO $$ooai:library.usi.edu:917240$$pGLOBAL_SET 000917240 980__ $$aEBOOK 000917240 980__ $$aBIB 000917240 982__ $$aEbook 000917240 983__ $$aOnline 000917240 994__ $$a92$$bISE