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Table of Contents
Part 1 Java Basic
1. Introduction
2. Number Basics
3. Java Basics
4. Start Playing with Java
5. Variables
6. First Algorithm
7. Input and Output
8. Errors and Tips
9. Loop structure ? For Loop
10. Loop structure ? While Loop
11. Control Structure
12. Summary
13. Projects
14. Hints
Part 2 Java Intermediate
15. Wright Brothers? Coin Flip Game
16. Pythagorean Triples
17. Strong Typed Programming
18. Conditional Statements
19. Switch Statement
20. Tracing Moving Objects
21. Counting
22. Factorization
23. Exploratory Experimentation of Pi
24. Class Concept ? O.O.P.
25. Interface ? Total Abstraction
26. Inheritance ? Code Reuse
27. Encapsulation and Polymorphism
28. Array - a Simple and Efficient Data Structure
29. Common Pitfalls
30. Design Considerations
31. IOU Computation
32. Projects
33. Java Intermediate Solutions.
1. Introduction
2. Number Basics
3. Java Basics
4. Start Playing with Java
5. Variables
6. First Algorithm
7. Input and Output
8. Errors and Tips
9. Loop structure ? For Loop
10. Loop structure ? While Loop
11. Control Structure
12. Summary
13. Projects
14. Hints
Part 2 Java Intermediate
15. Wright Brothers? Coin Flip Game
16. Pythagorean Triples
17. Strong Typed Programming
18. Conditional Statements
19. Switch Statement
20. Tracing Moving Objects
21. Counting
22. Factorization
23. Exploratory Experimentation of Pi
24. Class Concept ? O.O.P.
25. Interface ? Total Abstraction
26. Inheritance ? Code Reuse
27. Encapsulation and Polymorphism
28. Array - a Simple and Efficient Data Structure
29. Common Pitfalls
30. Design Considerations
31. IOU Computation
32. Projects
33. Java Intermediate Solutions.