Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer.
2019
GV1469.6
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Tabletop role-playing games and the experience of imagined worlds / Nicholas J. Mizer.
Author
Mizer, Nicholas J., author.
ISBN
9783030291273 (electronic book)
3030291278 (electronic book)
303029126X
9783030291266
3030291278 (electronic book)
303029126X
9783030291266
Published
Cham, Switzerland : Palgrave Macmillan, [2019]
Language
English
Description
1 online resource (xiii, 174 pages) : illustrations.
Item Number
10.1007/978-3-030-29 doi
Call Number
GV1469.6
Dewey Decimal Classification
793.93
Summary
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed December 3, 2019).
Series
Palgrave games in context.
Available in Other Form
Print version: 9783030291266
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Online Access
Record Appears in
Online Resources > Ebooks
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All Resources
Table of Contents
1. Introduction
2. Entering Imagined Worlds through Enchanted Rationalization
3. A Life Well Played: How the Past Shapes our Experience of Worlds
4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds
5. Responsibly and Accurately: Dwelling in Imagined Worlds
6. Journey's End.
2. Entering Imagined Worlds through Enchanted Rationalization
3. A Life Well Played: How the Past Shapes our Experience of Worlds
4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds
5. Responsibly and Accurately: Dwelling in Imagined Worlds
6. Journey's End.