000917428 000__ 02757cam\a2200493Ia\4500 000917428 001__ 917428 000917428 005__ 20230306150724.0 000917428 006__ m\\\\\o\\d\\\\\\\\ 000917428 007__ cr\nn\nnnunnun 000917428 008__ 191129s2019\\\\sz\a\\\\ob\\\\001\0\eng\d 000917428 019__ $$a1128889940 000917428 020__ $$a9783030291273$$q(electronic book) 000917428 020__ $$a3030291278$$q(electronic book) 000917428 020__ $$z303029126X 000917428 020__ $$z9783030291266 000917428 0247_ $$a10.1007/978-3-030-29$$2doi 000917428 035__ $$aSP(OCoLC)on1129162802 000917428 035__ $$aSP(OCoLC)1129162802$$z(OCoLC)1128889940 000917428 040__ $$aLQU$$beng$$cLQU$$dGW5XE$$dYDX$$dN$T 000917428 049__ $$aISEA 000917428 050_4 $$aGV1469.6 000917428 08204 $$a793.93$$223 000917428 1001_ $$aMizer, Nicholas J.,$$eauthor. 000917428 24510 $$aTabletop role-playing games and the experience of imagined worlds /$$cNicholas J. Mizer. 000917428 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan,$$c[2019] 000917428 300__ $$a1 online resource (xiii, 174 pages) :$$billustrations. 000917428 336__ $$atext$$btxt$$2rdacontent 000917428 337__ $$acomputer$$bc$$2rdamedia 000917428 338__ $$aonline resource$$bcr$$2rdacarrier 000917428 4901_ $$aPalgrave games in context 000917428 504__ $$aIncludes bibliographical references and index. 000917428 5050_ $$a1. Introduction -- 2. Entering Imagined Worlds through Enchanted Rationalization -- 3. A Life Well Played: How the Past Shapes our Experience of Worlds -- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds -- 5. Responsibly and Accurately: Dwelling in Imagined Worlds -- 6. Journey's End. 000917428 506__ $$aAccess limited to authorized users. 000917428 520__ $$aIn 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us. 000917428 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 3, 2019). 000917428 650_0 $$aFantasy games. 000917428 650_0 $$aBoard games. 000917428 650_0 $$aRole playing$$xSocial aspects. 000917428 77608 $$iPrint version:$$z303029126X$$z9783030291266$$w(OCoLC)1110436398 000917428 830_0 $$aPalgrave games in context. 000917428 852__ $$bebk 000917428 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-29127-3$$zOnline Access$$91397441.1 000917428 909CO $$ooai:library.usi.edu:917428$$pGLOBAL_SET 000917428 980__ $$aEBOOK 000917428 980__ $$aBIB 000917428 982__ $$aEbook 000917428 983__ $$aOnline 000917428 994__ $$a92$$bISE