000917503 000__ 01682cam\a2200421Ia\4500 000917503 001__ 917503 000917503 005__ 20230306150728.0 000917503 006__ m\\\\\o\\d\\\\\\\\ 000917503 007__ cr\un\nnnunnun 000917503 008__ 191130s2019\\\\sz\\\\\\ob\\\\001\0\eng\d 000917503 020__ $$a9783030282622$$q(electronic book) 000917503 020__ $$a3030282627$$q(electronic book) 000917503 035__ $$aSP(OCoLC)on1129191004 000917503 035__ $$aSP(OCoLC)1129191004 000917503 040__ $$aEBLCP$$beng$$cEBLCP$$dGW5XE 000917503 049__ $$aISEA 000917503 050_4 $$aGV1469.34.S52 000917503 08204 $$a794.8$$223 000917503 1001_ $$aMaloney, Marcus,$$eauthor. 000917503 24510 $$aGender, masculinity and video gaming :$$banalysing Reddit's r/gaming community /$$cMarcus Maloney, Steven Roberts, Timothy Graham. 000917503 260__ $$aCham :$$bPalgrave Macmillan,$$c[2019] 000917503 300__ $$a1 online resource (109 pages) 000917503 336__ $$atext$$btxt$$2rdacontent 000917503 337__ $$acomputer$$bc$$2rdamedia 000917503 338__ $$aonline resource$$bcr$$2rdacarrier 000917503 504__ $$aIncludes bibliographical references and index. 000917503 506__ $$aAccess limited to authorized users. 000917503 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 3, 2019). 000917503 650_0 $$aVideo games$$xSocial aspects. 000917503 650_0 $$aMasculinity. 000917503 650_0 $$aSex role. 000917503 7001_ $$aRoberts, Steven,$$d1978-$$eauthor. 000917503 7001_ $$aGraham, Timothy,$$eauthor. 000917503 77608 $$iPrint version:$$aMaloney, Marcus$$tGender, Masculinity and Video Gaming : Analysing Reddit's R/gaming Community$$dCham : Springer International Publishing AG,c2020$$z9783030282615 000917503 852__ $$bebk 000917503 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-28262-2$$zOnline Access$$91397441.1 000917503 909CO $$ooai:library.usi.edu:917503$$pGLOBAL_SET 000917503 980__ $$aEBOOK 000917503 980__ $$aBIB 000917503 982__ $$aEbook 000917503 983__ $$aOnline 000917503 994__ $$a92$$bISE