000917517 000__ 05145cam\a2200517Ii\4500 000917517 001__ 917517 000917517 005__ 20230306150631.0 000917517 006__ m\\\\\o\\d\\\\\\\\ 000917517 007__ cr\nn\nnnunnun 000917517 008__ 191129s2019\\\\sz\a\\\\o\\\\\100\0\eng\d 000917517 020__ $$a9783030343507$$q(electronic book) 000917517 020__ $$a3030343502$$q(electronic book) 000917517 020__ $$z9783030343491 000917517 0248_ $$a10.1007/978-3-030-34 000917517 035__ $$aSP(OCoLC)on1129200119 000917517 035__ $$aSP(OCoLC)1129200119 000917517 040__ $$aLQU$$beng$$cLQU$$dGW5XE 000917517 049__ $$aISEA 000917517 050_4 $$aLB1029.G3$$bG36 2019eb 000917517 08204 $$a004.16 000917517 1112_ $$aGALA (Conference : Games and Learning Alliance)$$n(8th :$$d2019 :$$cAthens, Greece) 000917517 24510 $$aGames and Learning Alliance :$$b8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings /$$cAntonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus (eds.). 000917517 2463_ $$aGALA 2019 000917517 264_1 $$aCham :$$bSpringer,$$c2019. 000917517 300__ $$a1 online resource (xvi, 607 pages) :$$billustrations. 000917517 336__ $$atext$$btxt$$2rdacontent 000917517 337__ $$acomputer$$bc$$2rdamedia 000917517 338__ $$aonline resource$$bcr$$2rdacarrier 000917517 4901_ $$aLecture notes in computer science ;$$v11899 000917517 4901_ $$aLNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI 000917517 500__ $$aInternational conference proceedings. 000917517 500__ $$aIncludes author index. 000917517 5050_ $$aCy medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: "The Stolen Painting" Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum -- A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration uate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire -- A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- 'Museum Escape: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergen. 000917517 506__ $$aAccess limited to authorized users. 000917517 650_0 $$aEducational games$$vCongresses. 000917517 650_0 $$aHuman-computer interaction$$vCongresses. 000917517 7001_ $$aLiapis, Antonios. 000917517 7001_ $$aYannakakis, Georgios N. 000917517 7001_ $$aGentile, Manuel. 000917517 7001_ $$aNinaus, Manuel. 000917517 830_0 $$aLecture notes in computer science ;$$v11899. 000917517 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000917517 852__ $$bebk 000917517 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-34350-7$$zOnline Access$$91397441.1 000917517 909CO $$ooai:library.usi.edu:917517$$pGLOBAL_SET 000917517 980__ $$aEBOOK 000917517 980__ $$aBIB 000917517 982__ $$aEbook 000917517 983__ $$aOnline 000917517 994__ $$a92$$bISE