000921970 000__ 03363cam\a2200493Ii\4500 000921970 001__ 921970 000921970 005__ 20230306150651.0 000921970 006__ m\\\\\o\\d\\\\\\\\ 000921970 007__ cr\cn\nnnunnun 000921970 008__ 190618s2020\\\\sz\\\\\\ob\\\\101\0\eng\d 000921970 019__ $$a1106169395 000921970 020__ $$a9783030204761$$q(electronic book) 000921970 020__ $$a3030204766$$q(electronic book) 000921970 020__ $$z9783030204754 000921970 0248_ $$a10.1007/978-3-030-20 000921970 035__ $$aSP(OCoLC)on1104835959 000921970 035__ $$aSP(OCoLC)1104835959$$z(OCoLC)1106169395 000921970 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dLQU$$dGW5XE$$dOCLCF$$dUKMGB 000921970 049__ $$aISEA 000921970 050_4 $$aTA166 000921970 08204 $$a620.8/2$$223 000921970 24500 $$aAdvances in human factors in wearable technologies and game design :$$bproceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /$$ceditor, Tareq Ahram. 000921970 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2020] 000921970 300__ $$a1 online resource. 000921970 336__ $$atext$$btxt$$2rdacontent 000921970 337__ $$acomputer$$bc$$2rdamedia 000921970 338__ $$aonline resource$$bcr$$2rdacarrier 000921970 4901_ $$aAdvances in intelligent systems and computing,$$x2194-5365 ;$$vvolume 973 000921970 504__ $$aIncludes bibliographical references and index. 000921970 506__ $$aAccess limited to authorized users. 000921970 520__ $$aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research. 000921970 588__ $$aOnline resource; title from PDF title page (viewed June 20, 2019). 000921970 650_0 $$aHuman engineering$$vCongresses. 000921970 650_0 $$aWearable technology$$vCongresses. 000921970 650_0 $$aVideo games$$xDesign$$vCongresses. 000921970 650_0 $$aVirtual reality$$vCongresses. 000921970 7001_ $$aAhram, Tareq Z.,$$eeditor. 000921970 7112_ $$aInternational Conference on Human Factors and Wearable Technologies$$d(2019 :$$cWashington, D.C.) 000921970 7112_ $$aInternational Conference on Game Design and Virtual Environments$$d(2019 :$$cWashington, D.C.) 000921970 830_0 $$aAdvances in intelligent systems and computing ;$$v973. 000921970 852__ $$bebk 000921970 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-20476-1$$zOnline Access$$91397441.1 000921970 909CO $$ooai:library.usi.edu:921970$$pGLOBAL_SET 000921970 980__ $$aEBOOK 000921970 980__ $$aBIB 000921970 982__ $$aEbook 000921970 983__ $$aOnline 000921970 994__ $$a92$$bISE