000922184 000__ 02587cam\a2200457Ki\4500 000922184 001__ 922184 000922184 005__ 20230306150819.0 000922184 006__ m\\\\\o\\d\\\\\\\\ 000922184 007__ cr\cn\nnnunnun 000922184 008__ 190725s2020\\\\sz\\\\\\ob\\\\000\0\eng\d 000922184 019__ $$a1110385341$$a1119987701$$a1120767624$$a1132301007 000922184 020__ $$a9789811397653$$q(electronic book) 000922184 020__ $$a9811397651$$q(electronic book) 000922184 020__ $$z9789811397646 000922184 0248_ $$a10.1007/978-981-13-9 000922184 035__ $$aSP(OCoLC)on1110108630 000922184 035__ $$aSP(OCoLC)1110108630$$z(OCoLC)1110385341$$z(OCoLC)1119987701$$z(OCoLC)1120767624$$z(OCoLC)1132301007 000922184 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dEBLCP$$dYDXIT$$dLQU$$dGW5XE$$dOCLCF$$dYDX$$dCNO$$dUKMGB$$dOCLCQ$$dAUD 000922184 049__ $$aISEA 000922184 050_4 $$aHT153$$b.M35 2020eb 000922184 08204 $$a307.1/216$$223 000922184 24500 $$aMaking smart cities more playable :$$bexploring playable cities /$$cAnton Nijhot, editor. 000922184 264_1 $$aSingapore :$$bSpringer,$$c[2020] 000922184 300__ $$a1 online resource (xi, 377 pages) 000922184 336__ $$atext$$btxt$$2rdacontent 000922184 337__ $$acomputer$$bc$$2rdamedia 000922184 338__ $$aonline resource$$bcr$$2rdacarrier 000922184 4901_ $$aGaming media and social effects 000922184 504__ $$aIncludes bibliographical references. 000922184 506__ $$aAccess limited to authorized users. 000922184 520__ $$aThis book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects. 000922184 588__ $$aOnline resource; title from digital title page (viewed on September 04, 2019). 000922184 650_0 $$aSmart cities$$xSocial aspects. 000922184 650_0 $$aCity planning$$xSocial aspects. 000922184 650_0 $$aInformation technology$$xSocial aspects. 000922184 7001_ $$aNijholt, Anton,$$d1946-$$eeditor. 000922184 830_0 $$aGaming media and social effects. 000922184 852__ $$bebk 000922184 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-981-13-9765-3$$zOnline Access$$91397441.1 000922184 909CO $$ooai:library.usi.edu:922184$$pGLOBAL_SET 000922184 980__ $$aEBOOK 000922184 980__ $$aBIB 000922184 982__ $$aEbook 000922184 983__ $$aOnline 000922184 994__ $$a92$$bISE