000923147 000__ 03484cam\a2200529Mi\4500 000923147 001__ 923147 000923147 005__ 20230306151010.0 000923147 006__ m\\\\\o\\d\\\\\\\\ 000923147 007__ cr\nn\nnnunnun 000923147 008__ 191003s2020\\\\gw\a\\\\o\\\\\000\0\eng\d 000923147 019__ $$a1122748797$$a1125990822 000923147 020__ $$a9783030221928$$q(electronic book) 000923147 020__ $$a303022192X$$q(electronic book) 000923147 020__ $$z9783030221911 000923147 020__ $$z3030221911 000923147 0247_ $$a10.1007/978-3-030-22192-8$$2doi 000923147 0248_ $$a10.1007/978-3-030-22 000923147 035__ $$aSP(OCoLC)on1125791638 000923147 035__ $$aSP(OCoLC)1125791638$$z(OCoLC)1122748797$$z(OCoLC)1125990822 000923147 040__ $$aSFB$$beng$$epn$$cSFB$$dYDX$$dGW5XE$$dLQU$$dOCLCO$$dOCLCF$$dOCLCQ 000923147 049__ $$aISEA 000923147 050_4 $$aQ342 000923147 08204 $$a006.3$$223 000923147 1001_ $$aPeters, James F.,$$eauthor 000923147 24510 $$aComputational Geometry, Topology and Physics of Digital Images with Applications :$$bShape Complexes, Optical Vortex Nerves and Proximities /$$cby James F. Peters. 000923147 250__ $$a1st ed. 2020. 000923147 264_1 $$aCham :$$bSpringer International Publishing :$$bImprint :$$bSpringer,$$c2020. 000923147 300__ $$a1 online resource (xxv, 440 pages) :$$billustrations. 000923147 336__ $$atext$$btxt$$2rdacontent 000923147 337__ $$acomputer$$bc$$2rdamedia 000923147 338__ $$aonline resource$$bcr$$2rdacarrier 000923147 4901_ $$aIntelligent Systems Reference Library,$$x1868-4394 ;$$v162 000923147 5050_ $$aComputational Geometry, Topology and Physics of Visual Scenes -- Cell Complexes, Filaments, Vortexes and Shapes Within a Shape -- Shape Fingerprints, Geodesic Trails and Free Abelian Groups on Skeletal Vortexes -- What Nerve Complexes Tell Us About Image Shapes. 000923147 506__ $$aAccess limited to authorized users. 000923147 520__ $$aThis book discusses the computational geometry, topology and physics of digital images and video frame sequences. This trio of computational approaches encompasses the study of shape complexes, optical vortex nerves and proximities embedded in triangulated video frames and single images, while computational geometry focuses on the geometric structures that infuse triangulated visual scenes. The book first addresses the topology of cellular complexes to provide a basis for an introductory study of the computational topology of visual scenes, exploring the fabric, shapes and structures typically found in visual scenes. The book then examines the inherent geometry and topology of visual scenes, and the fine structure of light and light caustics of visual scenes, which bring into play catastrophe theory and the appearance of light caustic folds and cusps. Following on from this, the book introduces optical vortex nerves in triangulated digital images. In this context, computational physics is synonymous with the study of the fine structure of light choreographed in video frames. This choreography appears as a sequence of snapshots of light reflected and refracted from surface shapes, providing a solid foundation for detecting, analyzing and classifying visual scene shapes. 000923147 650_0 $$aComputational intelligence. 000923147 650_0 $$aArtificial intelligence. 000923147 650_0 $$aOptical data processing. 000923147 650_0 $$aSignal processing. 000923147 650_0 $$aImage processing. 000923147 650_0 $$aSpeech processing systems. 000923147 77608 $$z3030221911 000923147 830_0 $$aIntelligent systems reference library ;$$v162. 000923147 852__ $$bebk 000923147 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-22192-8$$zOnline Access$$91397441.1 000923147 909CO $$ooai:library.usi.edu:923147$$pGLOBAL_SET 000923147 980__ $$aEBOOK 000923147 980__ $$aBIB 000923147 982__ $$aEbook 000923147 983__ $$aOnline 000923147 994__ $$a92$$bISE