Video Games and Well-being : Press Start / edited by Rachel Kowert.
2020
RC466.8
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Can lend chapters, not whole ebooks
Details
Title
Video Games and Well-being : Press Start / edited by Rachel Kowert.
ISBN
9783030327705
3030327701
9783030327699
3030327701
9783030327699
Published
Cham : Palgrave Macmillan, 2020.
Language
English
Description
1 online resource (xvii, 166 pages) : illustrations
Item Number
10.1007/978-3-030-32770-5 doi
Call Number
RC466.8
Dewey Decimal Classification
616.89
Summary
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Added Author
Series
Palgrave studies in cyberpsychology.
Available in Other Form
Print version: 9783030327699
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