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Table of Contents
Introduction : for whom the love works in digital game production?
The unequal ludopolitical regime of game production : who can play, who has to work?
The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
The production of communicative developers in the affective game studio
Reproducing technomasculinity : spouses' classed femininities and domestic labor
Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
Production error : layoffs hit the core creatives
Conclusion : reimagining labor and love in and beyond game production.
The unequal ludopolitical regime of game production : who can play, who has to work?
The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
The production of communicative developers in the affective game studio
Reproducing technomasculinity : spouses' classed femininities and domestic labor
Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
Production error : layoffs hit the core creatives
Conclusion : reimagining labor and love in and beyond game production.