Game user experience and player-centered design / Barbaros Bostan, editor.
2020
GV1469.3
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Details
Title
Game user experience and player-centered design / Barbaros Bostan, editor.
ISBN
9783030376437 (electronic book)
3030376435 (electronic book)
9783030376420
3030376427
3030376435 (electronic book)
9783030376420
3030376427
Publication Details
Cham : Springer, 2020.
Language
English
Description
1 online resource (490 pages).
Item Number
10.1007/978-3-030-37
Call Number
GV1469.3
Dewey Decimal Classification
794.8/3
Summary
This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Note
Includes index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Added Author
Series
International series on computer entertainment and media technology.
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