TY - GEN N2 - Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers. DO - 10.1007/978-1-4842-5899-6 DO - doi AB - Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers. T1 - Beginning PBR texturing :learn physically based rendering with allegorithmic's substance painter / DA - 2020. CY - [United States] : AU - Kumar, Abhishek. CN - QA76.76.C672 PB - Apress, PP - [United States] : PY - 2020. N1 - Includes index. ID - 932881 KW - Computer games KW - Computer graphics. SN - 9781484258996 SN - 1484258991 TI - Beginning PBR texturing :learn physically based rendering with allegorithmic's substance painter / LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-5899-6 UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-5899-6 ER -