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Rethinking the Role of Education and Educators
1. Multidisciplinary Learning Environments Generating Innovation Competences
Some Examples from Turku University of Applied Sciences in Finland
2. Aiming to Support Students Expertise in Higher Education: A Theoretical Case Study on Evaluation of Learning Environments with the Model of Domain Learning
3. Application of Five Models of Academic Developer Practice to Develop Educators for Applied Learning
4. Changing the Mindset of Engineering Educators to Teach Design Studios
5. Where Do Students Go: A Review of Educational Pathways for Students and Graduates in a Four-Year Degree Program in an Ontario College
Vocational and Professional Education
6. Design and Multidisciplinarity: Co-Creation in Practice
7. Synergy for Success: How to Better Develop Vocational and Professional Education and Training in Hong Kong?
8. Vocational Education 4.0: Vocational Education and the Effects of Digitalization on Vocational Education in Germany
9. Work Integrated Learning and Co-Curricular Collaboration with Cricket Hong Kong
Curriculum and the Future of Work
10. The Global Partners European Alliance
Charting Its Course
11. Curriculum for the Future of Financial Trading
12. Research on High-End Character Design Market
Innovative Pedagogies and Instructional Design
13. Collaboratively Informed, Individually Implemented: Instructor Approaches to (Biomedical) Engineering Studio Teaching
14. Connecting the Dots: Practice as Research (Par) as an Innovative Creative Industries Pedagogy
15. The Impact of Competition-Based Learning on Enhancing Students Motivation, Engagement and Professionalism: A Case Study of Fashion Design Undergraduates in Hong Kong
16. The Relationship between the Aesthetic Attributes of Sports Bras Design and the 3D Body Measurements of Generation Y Females in Hong Kong
17. Students Take Over as Curriculum Co-Designers and Facilitators: A Case Stu dy from Engineering
Adaptive Learning Technologies
18. Creating Academic Legitimacy for Education 4.0: The Case for Embedding Pragmatism and Ethics into Teaching Design
19. The Use of Innovative Customer Relationship Management Technologies for Developing a Framework for Health Education of Ageing Population
20. Developing Clinical Reasoning Skills in Undergraduate Sports Therapy Students: The Effects of an International Collaboration Using an Online Interactive Learning Platform
21. Real-World Simulation: Software Development
Data Analytics, Assessment and Feedback
22. Learning Outcomes of Design-Streamed Students and Management-Streamed Students in a Combined Design Thinking Class
23. International Peer-Assisted Learning (Ipal).

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