Moving from Unity to Godot : an in-depth handbook to Godot for Unity users / Alan Thorn.
2020
QA76.76.C672
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Details
Title
Moving from Unity to Godot : an in-depth handbook to Godot for Unity users / Alan Thorn.
Author
ISBN
9781484259085 (electronic book)
1484259084 (electronic book)
1484259076
9781484259078
1484259084 (electronic book)
1484259076
9781484259078
Publication Details
Berkeley, CA : Apress, 2020.
Language
English
Description
1 online resource (283 pages)
Item Number
10.1007/978-1-4842-5
Call Number
QA76.76.C672
Dewey Decimal Classification
794.8/151
Summary
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot youll be ready to create amazing 2D and 3D games that will supercharge your business. You will: Explore the similarities and differences between Unity and Godot Maximize the benefits from Unity and Godot Create believable game world and characters with Godot Master the unique aspects of C# coding in Godot.
Note
Includes index.
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Access limited to authorized users.
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Description based on print version record.
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