Beginning Unity Android game development : from beginner to pro / Kishan Takoordyal.
2020
QA76.76.C672
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Online Access
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Unlimited
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Authorized users
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Can lend chapters, not whole ebooks
Details
Title
Beginning Unity Android game development : from beginner to pro / Kishan Takoordyal.
Author
Takoordyal, Kishan.
ISBN
9781484260029 (electronic book)
1484260023 (electronic book)
1484260015
9781484260012
1484260023 (electronic book)
1484260015
9781484260012
Publication Details
[United States] : Apress, 2020.
Language
English
Description
1 online resource
Item Number
10.1007/978-1-4842-6
Call Number
QA76.76.C672
Dewey Decimal Classification
794.8/151
Summary
Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unitys windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. You will: Explore basic Unity and C# programming concepts and scripting for Android games Navigate around the Unity interface and use its basic tools Make the most of popular components and features of Unity Write an Android game with optimizations.
Note
Includes index.
Access Note
Access limited to authorized users.
Available in Other Form
Print version: 9781484260012
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Table of Contents
Chapter 1: Programming Concepts
Chapter 2: Introduction to Unity
Chapter 3: GameObjects, Prefabs, Materials, and Components
Chapter 4: User Interface
Chapter 5: Building our first Android Game
Sphere Shooter
Chapter 6: Improving the Game
Sphere Shooter.
Chapter 2: Introduction to Unity
Chapter 3: GameObjects, Prefabs, Materials, and Components
Chapter 4: User Interface
Chapter 5: Building our first Android Game
Sphere Shooter
Chapter 6: Improving the Game
Sphere Shooter.