000938631 000__ 02823cam\a2200421Ii\4500 000938631 001__ 938631 000938631 005__ 20230306151951.0 000938631 006__ m\\\\\o\\d\\\\\\\\ 000938631 007__ cr\nn\nnnunnun 000938631 008__ 200728s2020\\\\sz\a\\\\o\\\\\000\0\eng\d 000938631 020__ $$a9783030368517$$q(electronic book) 000938631 020__ $$a3030368513$$q(electronic book) 000938631 020__ $$z9783030368500 000938631 0248_ $$a10.1007/978-3-030-36 000938631 035__ $$aSP(OCoLC)on1178997999 000938631 035__ $$aSP(OCoLC)1178997999 000938631 040__ $$aLQU$$beng$$cLQU$$dGW5XE 000938631 049__ $$aISEA 000938631 050_4 $$aNC1766.U5 000938631 08204 $$a791.43/34$$223 000938631 1001_ $$aSummers, Sam. 000938631 24510 $$aDreamWorks animation :$$bintertextuality and aesthetics in Shrek and beyond /$$cSam Summers. 000938631 264_1 $$aCham :$$bPalgrave Macmillan. 000938631 300__ $$a1 online resource (ix, 233 pages) :$$billustrations. 000938631 336__ $$atext$$btxt$$2rdacontent 000938631 337__ $$acomputer$$bc$$2rdamedia 000938631 338__ $$aonline resource$$bcr$$2rdacarrier 000938631 4901_ $$aPalgrave animation 000938631 5050_ $$a1. Layered, Like Onions: Introducing DreamWorks Intertextuality -- 2. Why is Shrek funny?: DreamWorks and the intertextual gag -- 3. 'All Star soundtracks: DreamWorks and the pop song -- 4. Woody Allen in the anthill: DreamWorks and star performance -- 5. Parody, pastiche and the patchwork world: DreamWorks and genre -- 6. The Shrekoning: DreamWorks impact on 2000s animation -- 7. Shrek Gets Shreked: DreamWorks online afterlife -- Index. 000938631 506__ $$aAccess limited to authorized users. 000938631 520__ $$aDreamWorks is one of the biggest names in modern computer-animation: a studio whose commercial success and impact on the medium rivals that of Pixar, and yet has received far less critical attention. The book will historicise DreamWorks contribution to feature animation, while presenting a critical history of the form in the new millennium. It will look beyond the films visual aesthetics to assess DreamWorks influence on the narrative and tonal qualities which have come to define contemporary animated features, including their use of comedy, genre, music, stars, and intertextuality. It makes original interventions in the fields of film and animation studies by discussing each of these techniques in a uniquely animated context, with case studies from Shrek, Antz, Kung Fu Panda, Madagascar, Shark Tale, Bee Movie, Trolls and many others. It also looks at the unusual online afterlife of these films, and the ways in which they have been reappropriated and remixed by subversive online communities. 000938631 61020 $$aDreamWorks Animation. 000938631 650_0 $$aAnimated films$$zUnited States$$xHistory and criticism. 000938631 830_0 $$aPalgrave animation. 000938631 852__ $$bebk 000938631 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-36851-7$$zOnline Access$$91397441.1 000938631 909CO $$ooai:library.usi.edu:938631$$pGLOBAL_SET 000938631 980__ $$aEBOOK 000938631 980__ $$aBIB 000938631 982__ $$aEbook 000938631 983__ $$aOnline 000938631 994__ $$a92$$bISE