000938953 000__ 07780cam\a2200541Ii\4500 000938953 001__ 938953 000938953 005__ 20230306152010.0 000938953 006__ m\\\\\o\\d\\\\\\\\ 000938953 007__ cr\cn\nnnunnun 000938953 008__ 200805s2020\\\\sz\a\\\\o\\\\\101\0\eng\d 000938953 020__ $$a9783030490591$$q(electronic book) 000938953 020__ $$a3030490599$$q(electronic book) 000938953 020__ $$z9783030490584 000938953 0247_ $$a10.1007/978-3-030-49059-1$$2doi 000938953 035__ $$aSP(OCoLC)on1182522802 000938953 035__ $$aSP(OCoLC)1182522802 000938953 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dEBLCP$$dDKU 000938953 049__ $$aISEA 000938953 050_4 $$aQA76.9.H85 000938953 08204 $$a004.01/9$$223 000938953 1112_ $$aInternational Conference on Human-Computer Interaction$$n(22nd :$$d2020 :$$cOnline) 000938953 24510 $$aHuman-computer interaction :$$bdesign and user experience : Thematic Area, HCI 2020, held as part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings.$$nPart I /$$cMasaaki Kurosu (ed.). 000938953 2463_ $$aHCI 2020 000938953 264_1 $$aCham, Switzerland :$$bSpringer,$$c2020. 000938953 300__ $$a1 online resource (xxxiii, 715 pages) :$$billustrations. 000938953 336__ $$atext$$btxt$$2rdacontent 000938953 337__ $$acomputer$$bc$$2rdamedia 000938953 338__ $$aonline resource$$bcr$$2rdacarrier 000938953 4901_ $$aLecture notes in computer science ;$$v12181 000938953 4901_ $$aLNCS sublibrary: SL 3, Information systems and applications, incl. internet/web, and HCI 000938953 500__ $$aInternational conference proceedings. 000938953 500__ $$a"The conference was held virtually due to the COVID-19 pandemic." 000938953 500__ $$aIncludes author index. 000938953 5050_ $$a[I]. Design Theory, Methods and Practice in HCI: Applying Designing Lines to Develop Audiovisual Systems -- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI -- Contextual research -- why we need to research in context to deliver great products -- Development of an Assessment Model for the Human Centered Design Processes specified in ISO -- Modeling and Runtime Generation of Situation-aware Adaptations -- Ethnographic Practice and the Problem of Context in Interaction Design Education -- Design Interface and Modeling Technique -- Spreading awareness about quality in interaction and UX to young generations -- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance -- Anthropomorphic Design for Everyday Objects -- UX in IxD -- User Experience in Interaction Design -- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces -- Wizardry in Distributed Participatory Design: from design to implementation -- Research on Information Interface Interaction Design Based on Unconscious Cognition. 000938953 5058_ $$a[II]. Understanding Users: Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game -- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People -- Observations and Categorisations of Art Practices associated with AI -- DICT and seniors: How can research experience help us map digital skills? -- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria -- Insights into the work of Editors of Digital Scholarly Editions for Correspondences -- The Behaviour Observations of Using Rearview Mirror with Distance Indicator -- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model -- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration -- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH -- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience. 000938953 5058_ $$a[III]. Usability, User Experience and Quality: Evaluating the Usability and the Accessibility of Saudi E-government Websites -- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience -- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective -- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern -- The Problems with Usability Testing -- Proposal of Quality in Use in Software quality -- Accuracy Assessment of ARKit 2 Based Gaze Estimation -- Usability of Software-Intensive Systems from Developers' Point of View -- Current Status and Future Perspectives of International Standardization of Usability Evaluation -- An Experimental Study of Typography using EEG Signal Parameters -- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism -- User Loyalty Analysis of Knowledge Payment Platform -- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces -- Using Reinforcement Learning Agents to Analyze Player Experience. 000938953 5050_ $$a[IV]. Images, Visualization and Aesthetics in HCI: Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data -- Reflections on Data Visualization Design by Professionals in the Tourism Field -- The Image of Presence and the Presence of the Image -- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion -- Single Image Contrast Enhancement by Training the HDR Camera data -- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience -- Information Visualization-Based Study on Interactive Design of Elderly Health Management Application -- A Hashing Algorithm of Depth Image Matching for Liver Surgery -- Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds -- Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage -- Semi-automatic Annotation of OCT Images for CNN Training -- The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles. 000938953 506__ $$aAccess limited to authorized users. 000938953 520__ $$aThe three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic. --$$cProvided by publisher. 000938953 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 5, 2020). 000938953 650_0 $$aHuman-computer interaction$$vCongresses. 000938953 7001_ $$aKurosu, Masaaki,$$d1948-$$eeditor. 000938953 830_0 $$aLecture notes in computer science ;$$v12181. 000938953 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000938953 852__ $$bebk 000938953 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-49059-1$$zOnline Access$$91397441.1 000938953 909CO $$ooai:library.usi.edu:938953$$pGLOBAL_SET 000938953 980__ $$aEBOOK 000938953 980__ $$aBIB 000938953 982__ $$aEbook 000938953 983__ $$aOnline 000938953 994__ $$a92$$bISE