000939135 000__ 03154cam\a2200481Ii\4500 000939135 001__ 939135 000939135 005__ 20210515194918.0 000939135 006__ m\\\\\o\\d\\\\\\\\ 000939135 007__ cr\un\nnnunnun 000939135 008__ 191126s2019\\\\gw\\\\\\ob\\\z000\0\eng\d 000939135 020__ $$a9783839450505$$q(electronic book) 000939135 020__ $$a3839450500$$q(electronic book) 000939135 0247_ $$a10.14361/9783839450505$$2doi 000939135 035__ $$a(NhCcYBP)EBC5978620 000939135 040__ $$aNhCcYBP$$cNhCcYBP 000939135 050_4 $$aGV1469.17.S63$$bP539 2019 000939135 08204 $$a794.8/4$$223 000939135 24500 $$aPlaying utopia :$$bfutures in digital games /$$cBenjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (eds.). 000939135 264_1 $$aBielefeld :$$bTranscript-Verlag,$$c[2019] 000939135 300__ $$a1 online resource ( 334 pages) 000939135 336__ $$atext$$btxt$$2rdacontent 000939135 337__ $$acomputer$$bc$$2rdamedia 000939135 338__ $$aonline resource$$bcr$$2rdacarrier 000939135 347__ $$atext file$$bPDF$$2rda 000939135 4901_ $$aStudies of digital media culture ;$$vvolume 10 000939135 504__ $$aIncludes bibliographical references. 000939135 50500 $$tFrontmatter --$$tTable of Contents --$$tPreface and Acknowledgements /$$rBeil, Benjamin / Freyermuth, Gundolf S. / Schmidt, Hanns Christian --$$tUtopian Futures. A Brief History of Their Conception and Representation in Modern Media-From Literature to Digital Games /$$rFreyermuth, Gundolf S. --$$tUtopias in Digital Games --$$tTinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective /$$rCzauderna, André --$$tThe Concept of Utopia in Digital Games /$$rFarca, Gerald --$$t"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED /$$rWildt, Lars de --$$tBeyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK /$$rSezen, Tonguc Ibrahim --$$tUtopias of Digital Games --$$tFeminist Interventions for Better Futures of Digital Games /$$rHarvey, Alison --$$tLudopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play /$$rDippel, Anne --$$tPlayful Utopias. Sandboxes for the Future /$$rKoenitz, Hartmut --$$tBuilding Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS /$$rSchmidt, Hanns Christian --$$tWe have won this battle ;) Modding and Swapping as a Utopian Video Game Practice /$$rHawranke, Thomas --$$tThe Utopia of Getting Over It /$$rBeil, Benjamin --$$tContributors. 000939135 506__ $$aAccess limited to authorized users 000939135 533__ $$aElectronic reproduction.$$bAnn Arbor, MI$$nAvailable via World Wide Web. 000939135 546__ $$aIn English. 000939135 588__ $$aDescription based on online resource; title from digital title page (viewed on July 23, 2020). 000939135 650_0 $$aVideo games$$xSocial aspects. 000939135 650_0 $$aVideo genres. 000939135 650_0 $$aUtopias. 000939135 650_0 $$aDystopias. 000939135 7001_ $$aBeil, Benjamin,$$d1980-$$eeditor. 000939135 7001_ $$aFreyermuth, Gundolf S.,$$d1955-$$eeditor. 000939135 7001_ $$aSchmidt, Hanns Christian,$$eeditor. 000939135 7102_ $$aProQuest (Firm) 000939135 830_0 $$aStudies of digital media culture ;$$vv. 10. 000939135 852__ $$bebk 000939135 85640 $$3GOBI DDA$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=5978620$$zOnline Access 000939135 909CO $$ooai:library.usi.edu:939135$$pGLOBAL_SET 000939135 980__ $$aEBOOK 000939135 980__ $$aBIB 000939135 982__ $$aEbook 000939135 983__ $$aOnline