000940502 000__ 03436cam\a2200445Ii\4500 000940502 001__ 940502 000940502 005__ 20230306152146.0 000940502 006__ m\\\\\o\\d\\\\\\\\ 000940502 007__ cr\cn\nnnunnun 000940502 008__ 200801t20202020sz\\\\\\ob\\\\001\0\eng\d 000940502 019__ $$a1178999232$$a1182447175$$a1182845757$$a1182917613$$a1183934048$$a1190682586 000940502 020__ $$a3030498751$$q(electronic book) 000940502 020__ $$a9783030498757$$q(electronic book) 000940502 020__ $$z9783030498740 000940502 0247_ $$a10.1007/978-3-030-49875-7$$2doi 000940502 0248_ $$a10.1007/978-3-030-49 000940502 035__ $$aSP(OCoLC)on1181844707 000940502 035__ $$aSP(OCoLC)1181844707$$z(OCoLC)1178999232$$z(OCoLC)1182447175$$z(OCoLC)1182845757$$z(OCoLC)1182917613$$z(OCoLC)1183934048$$z(OCoLC)1190682586 000940502 040__ $$aEBLCP$$beng$$erda$$cEBLCP$$dLQU$$dUAB$$dYDXIT$$dN$T$$dGW5XE 000940502 049__ $$aISEA 000940502 050_4 $$aHQ784.T37$$bN36 2020 000940502 08204 $$a004.67/8083$$223 000940502 1001_ $$aNansen, Bjørn. 000940502 24510 $$aYoung children and mobile media :$$bproducing digital dexterity /$$cBjørn Nansen. 000940502 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan,$$c[2020] 000940502 264_4 $$c©2020 000940502 300__ $$a1 online resource (162 pages) 000940502 336__ $$atext$$btxt$$2rdacontent 000940502 337__ $$acomputer$$bc$$2rdamedia 000940502 338__ $$aonline resource$$bcr$$2rdacarrier 000940502 506__ $$aAccess limited to authorized users. 000940502 520__ $$aThis book investigates young children's everyday digital practices, embodied digital play, and digital media products - such as mobile applications, digital games, and software tools. The book provides a critical and collective perspective on the ways young children's mobile media culture is currently being reshaped. The chapters draw on research that extends from the household to social media platforms and public spaces. Moving across these interconnected sites, this book explores how young children are currently configured as consumers, users, and subjects of mobile media technologies. These arrangements of media use are analysed through a conceptual lens of digital dexterity, which locates children's capacities to use mobile media interfaces and digital products not simply in terms of physical skills or developmental capacities, but importantly, through the design and affordances of mobile technologies and touch-based interfaces, cultures of interactive play and digital parenting, and economies of digital platforms and technology product design. Bjørn Nansen is a Senior Lecturer in Media and Communications at the University of Melbourne. He has published widely across studies of technology innovation and adoption, digital media industries, and cultural practices of media use in everyday and family life. His work often focuses on emerging and marginal digital practices, and is based in interdisciplinary approaches to research. His current projects investigate children's YouTube, digital memorialising, and sleep management technologies. 000940502 588__ $$aDescription based on print version record. 000940502 588__ $$aDescription based on online resource; title from digital title page (viewed on August 11, 2020). 000940502 650_0 $$aTechnology and children. 000940502 77608 $$iPrint version:$$aNansen, Bjø$$tYoung Children and Mobile Media : Producing Digital Dexterity$$dCham : Springer International Publishing AG,c2020$$z9783030498740 000940502 852__ $$bebk 000940502 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-49875-7$$zOnline Access$$91397441.1 000940502 909CO $$ooai:library.usi.edu:940502$$pGLOBAL_SET 000940502 980__ $$aEBOOK 000940502 980__ $$aBIB 000940502 982__ $$aEbook 000940502 983__ $$aOnline 000940502 994__ $$a92$$bISE