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Nteractive Scientific Publication to Drive Demands of Scholars based on Participatory Design
Enabling rural women in India to speculate futures through games and theatre: A participatory approach
Learning Designs and Participation through Digital Technologies
Learning Designs and Participation through Digital Technologies
Teachers Preferable Attributes of E-Learning Resources
Innovative Inclusive Educational Technology in Language
Classrooms and Learner Perspectives: A Study of Nine Learner Narratives
GLOBE
Digital literacy and organizational learning by scenario-driven exercises
Problem Solving and Collaboration when School Children Develop Game Designs
To become digitally competent: A study of educators participation in professional learning
Do people with diabetes follow the recommendations? A study of motivational and compliance factors of people with type 1 diabetes
Innovation, Inclusion and Emerging Technologies
Innovation, Inclusion and Emerging Technologies
VR situated simulations
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation
Designing and Learning with IoT in a Passion-Based Constructionist Context
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of inclusive local learning ecosystems for social change, innovation and entrepreneurship mes, Gamification and Accessible Games
Games, Gamification and Accessible Games
Challenges for designing adaptive gamification in telerehabilitation systems for heart failure patients self-management
Co-Creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists
Towards Sustainable Inclusive Game Design Processes
Co-Designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder
The Deadly Gamification Challenge of BlueWhale
Stars, Crests & Medals: Visual Badge Design Framework to Gamify and Certify Online Learning
Make waste fun again! A gamification approach to recycling
Our Museum Game: A Collaborative Game for User-Centered Exhibition Design
Adoption of requirements engineering methods in game development: A literature and postmortem analysis
Designing a Serious Game to Raise Awareness of Intimate
Partner Violence Among Adolescents in the UK: The Use of 'Good Games Principles for Effective Behavioural Change
Personalization of Educational Video Games in APOGEE
Arts and Artist
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies
SimonXXL
Investigating Spontaneous Group Formation around Public Installations
Interactive Arts and Disability: a conceptual model toward understanding participation
Nature and Nurturance across the ages: Modest means for modern times
Huge Balls: A ludo-narrative exploration of game art
Playing with the Artist
Design as a Knowledge Constructing Activity
Touch to Read: Investigating the Readers Interaction Experience in Mediated Reading with Story Apps
Designing a smart toy interactive setting for creating stories
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting LongDistance Relationships
Keeping Digital Libraries Alive: Designing an I.

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