Creating Game Environments in Blender 3D : Learn to Create Low Poly Game Environments / by Ezra Thess Mendoza Guevarra.
2020
QA76.76.C672
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Title
Creating Game Environments in Blender 3D : Learn to Create Low Poly Game Environments / by Ezra Thess Mendoza Guevarra.
Edition
1st ed. 2020.
ISBN
1484261747
9781484261743
1484261739
9781484261736
9781484261743
1484261739
9781484261736
Published
Berkeley, CA : Apress : Imprint: Apress, 2020.
Language
English
Description
1 online resource (XVII, 243 pages) : illustrations.
Item Number
10.1007/978-1-4842-6174-3 doi
Call Number
QA76.76.C672
Dewey Decimal Classification
794.815
Summary
Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You'll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you're likely to work on. You'll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. You will: Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines.
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Table of Contents
Chapter 1: Getting Started
Chapter 2: Let's Create!
Chapter 3: Color It!
Chapter 4: Texture It!
Chapter 5: The Finale.
Chapter 2: Let's Create!
Chapter 3: Color It!
Chapter 4: Texture It!
Chapter 5: The Finale.