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Intro
Preface
Acknowledgements
Contents
Chapter 1: Introduction: The Breadth of Harassment Culture and Contextualising Gamergate
Contextualising Online Abuse and the Breadth of Harassment Culture
Contextualising Coordinated Harassment Campaigns
Where We Go from Here
References
Chapter 2: Networked Publics of Abuse
The Politics of Networked Publics
Where Harassment Is the Business Model
References
Chapter 3: Exploring the Overlap Between Hatemobs and ARGs
Understanding Alternate Reality Games
Rabbit Holes
The Goal of the Game
Puppet Masters

Texts with No Boundaries
The DIY Principles and Community Ethos of Harassment
Instruction Manuals and Influencers for Crowdsourced Terrorism
Captivating Experiences
The Disobedient Resilience of ARGs
References
Chapter 4: Gaming the Rules
Algorithms
Reporting and Blocking Tools
Context Collapse
Hashtags
Search Tools
References
Chapter 5: Problematic Tools and Platform Complicity
Problematic Tools
Blockbots
'Real Name' Policies
The Free Network
Platform Complicity
References
Chapter 6: Reshaping the Landscape
Filtering and Visibility

Third-Party Reporting
Human Moderation, Clarity of Site Rules and Precision in Tailoring Individual Experiences
Disrupting the Tiers of Harassment Communities
Case Study: Pillowfort.Social
Case Study: Ahwaa
References
Chapter 7: Conclusion: The Christchurch Call to Action Summit and What Follows
Contextualising the Christchurch Call to Action Summit
The Good
The Flawed
The Actively Problematic
The Risks and Rewards of Regulation
Tackling Invisible Problems
References
Index

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