000958794 000__ 03120cam\a2200529Ii\4500 000958794 001__ 958794 000958794 005__ 20230306152618.0 000958794 006__ m\\\\\o\\d\\\\\\\\ 000958794 007__ cr\un\nnnunnun 000958794 008__ 161018s2016\\\\sz\\\\\\ob\\\\001\0\eng\d 000958794 019__ $$a993549523$$a1112588427$$a1113409955$$a1203980327 000958794 020__ $$a9781137581730$$q(electronic book) 000958794 020__ $$a1137581735$$q(electronic book) 000958794 020__ $$z9781137602725 000958794 020__ $$z1137602724 000958794 0247_ $$a10.1057/978-1-137-58173-0.$$2doi 000958794 035__ $$aSP(OCoLC)ocn960838433 000958794 035__ $$aSP(OCoLC)960838433$$z(OCoLC)993549523$$z(OCoLC)1112588427$$z(OCoLC)1113409955$$z(OCoLC)1203980327 000958794 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dAZU$$dOCLCO$$dDKDLA$$dOCLCQ$$dYDX$$dVT2$$dNRC$$dEBLCP$$dIDB$$dMERUC$$dOH1$$dKSU$$dOHI$$dNLE$$dSNK$$dUKMGB$$dCUY$$dESU$$dOCLCQ$$dTKN$$dLEAUB$$dUKAHL$$dOCLCQ$$dERF$$dOCLCQ$$dADU$$dOCLCF$$dDCT$$dOCLCO$$dOCL 000958794 049__ $$aISEA 000958794 050_4 $$aPN1009.5.P64$$bD54 2016 000958794 050_4 $$aPN56.T37 000958794 08204 $$a801$$223 000958794 24500 $$aDigital citizenship in twenty-first-century young adult literature :$$bimaginary activism /$$c[edited by] Megan L. Musgrave. 000958794 264_1 $$aNew York, NY :$$bPalgrave Macmillan,$$c2016. 000958794 300__ $$a1 online resource 000958794 336__ $$atext$$btxt$$2rdacontent 000958794 337__ $$acomputer$$bc$$2rdamedia 000958794 338__ $$aonline resource$$bcr$$2rdacarrier 000958794 347__ $$atext file$$bPDF$$2rda 000958794 504__ $$aIncludes bibliographical references and index. 000958794 5050_ $$aIntroduction -- Cyborg Bodies in Illness and Disability Narratives -- Cyborg Minds at Play in Participatory Cultures, or, Going Public in Private -- Gamer Guys: Playing with Civic Responsibility in Ludic Fiction -- Gamer Girls: Going Online in the Age of Misogynist Terrorism -- Imaginary Activism -- Conclusion -- Bibliography -- Index. 000958794 506__ $$aAccess limited to authorized users. 000958794 520__ $$aThis book is a study of the evolving relationships between literature, cyberspace, and young adults in the twenty-first century. Megan L. Musgrave explores the ways that young adult fiction is becoming a platform for a public conversation about the great benefits and terrible risks of our increasing dependence upon technology in public and private life. Drawing from theories of digital citizenship and posthuman theory, Digital Citizenship in Twenty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture. 000958794 650_0 $$aYoung adult literature$$y21st century$$xHistory and criticism. 000958794 650_0 $$aCitizenship in literature. 000958794 650_0 $$aLiterature, Modern$$y21st century. 000958794 650_0 $$aChildren's literature. 000958794 650_0 $$aTechnology in literature. 000958794 7001_ $$aMusgrave, Megan L.,$$eeditor. 000958794 7730_ $$tSpringer eBooks 000958794 77608 $$iPrint version:$$z9781137602725$$z1137602724$$w(OCoLC)944474209 000958794 830_0 $$aCritical approaches to children's literature. 000958794 852__ $$bebk 000958794 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1057/978-1-137-58173-0$$zOnline Access$$91397441.1 000958794 909CO $$ooai:library.usi.edu:958794$$pGLOBAL_SET 000958794 980__ $$aEBOOK 000958794 980__ $$aBIB 000958794 982__ $$aEbook 000958794 983__ $$aOnline 000958794 994__ $$a92$$bISE