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Open/flexible curriculum and pedagogy
1 Revisiting the definitions and implementation of flexible learning
2 Planning for better instruction: Learner interviews for flexible education in a Japanese tertiary curriculum
3 Budgetary planning for self-financing open and flexible education
4 A needs assessment study to support academic research: The experiences of the Open University of Hong Kong
5 In search of an effective model of 'Flipped classroom' in Japan
6 Open and distance learning in Asia: Status and strengths
7 Embedding MOOCs in academic programmes as a part of curriculum transformation: A pilot case study
Mobile and ubiquitous learning
8 Using mobile and flexible technologies to enhance workplace learning in vocational education and training (VET)
9 Preference and readiness of nursing students for mobile learning
10 Mobile learning support to distance learners: Using WhatsApp Messenger
11 Designing smart apps to enhance learners' engagement in online learning
12 The impact of mobile technology on the learning of management science, and the development of problem-solving skills
Digitised media and open educational resources
13 An explorative study on the pedagogical potential of gamification
14 A comparative study of the teaching effect of 'flipped' MOOC class and conventional class
15 Formative evaluation of Hong Kong's first open textbooks
16 How to incorporate Open Educational Resources (OER) into the infrastructure and pedagogy for promoting ubiquitous learning
17 Using videos in blended learning: Pitfalls and success factors
18 Factors affecting media literacy of young students
Tracking and analysis of student learning
19 Instruction in college physics experiments in the context of big data
20 A study of the relationship between Instant Messaging communication and student assessment results
21 using the xAPI to track learning
22 Modelling the process of learning analytics using a reinforcement learning framework
23 A study of high school students doing physics experiments with Arduino and other data logging devices.

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