.NET Developer's Guide to Augmented Reality in iOS : Building Immersive Apps Using Xamarin, ARKit, and C# / by Lee Englestone.
2021
QA76.9.A94 E54 2021
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Details
Title
.NET Developer's Guide to Augmented Reality in iOS : Building Immersive Apps Using Xamarin, ARKit, and C# / by Lee Englestone.
Author
Englestone, Lee., author.
Edition
1st ed. 2021.
ISBN
9781484267707
1484267702
9781484267707
1484267699
9781484267691
9781484267714 (print)
1484267710
1484267702
9781484267707
1484267699
9781484267691
9781484267714 (print)
1484267710
Published
Berkeley, CA : Apress, 2021.
Language
English
Description
1 online resource (xxiii, 182 pages, 85 illustrations, 83 illustrations in color)
Item Number
10.1007/978-1-4842-6770-7 doi
9781484267691
9781484267707
9781484267691
9781484267707
Call Number
QA76.9.A94 E54 2021
Dewey Decimal Classification
004.165
Summary
Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer--C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn: Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces This book is for developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices. Lee Englestone is an innovative, hands-on software development manager and technical lead, based in Stockport, England. He has been a .NET developer for many years, writing code for Windows, web, mobile, cloud, and augmented reality applications in his spare time. He believes that there are many new exciting opportunities for developers in the area of augmented reality and is excited to share them with his fellow .NET developers. In recognition of his community contributions, he has been awarded a Microsoft MVP in Developer Technologies.
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Access limited to authorized users.
Copyright Information
© Copyright 2021 Lee Englestone. 2021
Digital File Characteristics
text file PDF
Available in Other Form
Print version: 9781484267691
Print version: 9781484267714
Print version: 9781484267714
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Table of Contents
Chapter 1: Setting Up Your Environment
Chapter 2: Basic Concepts
Chapter 3: Nodes, Geometries, Materials, and Anchors
Chapter 4: Built in AR Guides
Chapter 5: Animations
Chapter 6: Constraints
Chapter 7: Lighting
Chapter 8: Video and Sound
Chapter 9: Plane Detection
Chapter 10: Image Detection
Chapter 11: Face Tracking and Expression Detection
Chapter 12: Touch Gestures and Interaction
Chapter 13: 3D Models
Chapter 14: Physics
Chapter 15: Object Detection
Chapter 16: Body Tracking
Chapter 17: Publishing to the App Store.
Chapter 2: Basic Concepts
Chapter 3: Nodes, Geometries, Materials, and Anchors
Chapter 4: Built in AR Guides
Chapter 5: Animations
Chapter 6: Constraints
Chapter 7: Lighting
Chapter 8: Video and Sound
Chapter 9: Plane Detection
Chapter 10: Image Detection
Chapter 11: Face Tracking and Expression Detection
Chapter 12: Touch Gestures and Interaction
Chapter 13: 3D Models
Chapter 14: Physics
Chapter 15: Object Detection
Chapter 16: Body Tracking
Chapter 17: Publishing to the App Store.