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Introduction
Theoretical foundations of design thinking. Part III: Robert H. McKim's visual thinking theories
Part I. Effective design thinking training and practice. Designing as performance : bridging the gap between research and practice in design thinking education
Developing a tool to measure the transfer of design practice from training contexts to applied contexts
Using 'space' in design thinking : concepts, tools and insights for design thinking practitioners from research
Video capture interface prototype for design knowledge capture and pedagogical implications
Razors for arctic VIP travelers : using warm-up games in MOOCS's
Part II. Understanding design thinking team dynamics. Design team performance : context, measurement, and the prospective impact of social virtual reality
The neuroscience of team cooperation versus team collaboration
Organizational learning through a process of framing orientations to group discourses
Did it have to end this way? Understanding the consistency of team fracture
Part III. Design thinking in practice : new approaches and application fields. Design thinking at scale : a multi team design thinking approach
Design guidelines for early childhood computer science education tools
Towards a theory of factors that influence text comprehension of code documents
Presenting and exploring challenges in human-robot interaction design through bodystorming
Part IV. Outlook: Emerging of neurodesign. Neurodesign : from neuroscience research to design thinking practice
Neurodesign live.

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