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Big Ideas and Ethics
Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment
An ethical code for commercial VR/AR applications
On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation
ToDI: A Taxonomy of Derived Indices
Haptics, IoT, and Audio
Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC
SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education
Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities
GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples
Modeling Audio Distortion Effects with Autoencoder Neural Networks
Industry and Government
Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising
A Tool for Narrowing the Second Chance Gap
Machine Learning, Education and Training
12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car
Training Medical Communication Skills with Virtual
Patients: Literature Review and Directions for Future Research
Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours
Design and analysis of a virtual reality game to address issues in introductory programming learning
Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training
Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming
KeyLight: VR System for Stage Lighting.

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