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Empowering Digital Users through Design for Privacy
Design processes for interactive Human-Machine Systems
Peripheral Interaction: shifting between periphery and center of attention when interacting with technology
Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review
Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review
The Potential of Interactive Digital Narratives towards Literary Linear Texts
Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study
Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project
Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla
It Takes Two To Tango research and Education Cross Pollination at Design Higher Education.
Design processes for interactive Human-Machine Systems
Peripheral Interaction: shifting between periphery and center of attention when interacting with technology
Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review
Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review
The Potential of Interactive Digital Narratives towards Literary Linear Texts
Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study
Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project
Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla
It Takes Two To Tango research and Education Cross Pollination at Design Higher Education.