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A Blockchain-based Collaboration Framework for Teaching Material Creation
Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework
A Social, Virtual and Open Model for Measuring Creativity
Towards a New Tool for Individualized Content Delivery in Classrooms
Open Educational Resources for Language Education: Towards the Development of an e-Toolkit
Optimization to Automated Phonetic Transcription Grading Tool (APTgt)
Automatic Exam Generator
Designing an App for Remotely Children's Spelling Assessment
Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project
Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review
The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants
Research on the Design of E-education Application Interface Based on Kansei Engineering
Create Children's Programming Teaching Aids with Chinese Characteristics: Provide A Method Framework to Assist Designers in Designing
Auto-assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results between Students of First Academic Year in Architecture, Economics and Engineering Degrees
Usability of Learning Management Systems for Instructors : the Case of Canvas
Goals Matter: Changes in Metacognitive Judgments and their Relation to Motivation and Learning with an Intelligent Tutoring System
WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork?
Effectiveness of System-Facilitated Metacognitive Monitoring Strategies on Learning in an Intelligent Tutoring System
Digital Competence Assessment Survey for Language Teachers
Japanese EFL Learners' Speaking Practice Utilizing Text-to-Speech Technology within a Team-Based Flipped Learning Framework
Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners' Self-, Peer, and Teacher Assessments
Using the G Suite for Education in Language Teacher Education: Benefits and Challenges
Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet
To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education
Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-face Discussions
User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience
Usability Study of CARTIER-IA: a Platform for Medical Data and Imaging Management.

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