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Part I: Creation of AI milieus to work on mathematics
Chapter 1. Evolution of automatic proving and reasoning technologies and dynamics in geometry
Chapter 2. Exploring dynamic geometry through immersive virtual reality
Chapter 3. Computing power and automated reasoning tools for performing mathematical work
Chapter 4. Designing atutorial system for learning mathematics
Chapter 5. Technological innovations in math education to foster creativities in schools in the era of artificial intelligence
Part II: AI-supported learning of mathematics
Chapter 6. Classroom Implementation of STEAM Education through IA and other technology
Chapter 7. Understanding and creating to better understand instrumented reasoning using tools and IA devices
Chapter 8. Automated exploration in mathematics
Chapter 9. Artificial intelligence and mathematics working over monuments and other realities
Chapter 10. Emerging technologies and emerging types of learning in mathematics education
Part III: Coordinating usual paper/pencil techniques and new AI-aided educational working spaces
Chapter 11. Digital technology and its various uses from the instrumental perspective
Chapter 12. Innovative CAS technology use in mathematics teaching and assessment
Chapter 13. Learning itineraries in pre-service teachereducation
Chapter 14. One method of trisecting an angle and its interpretation for teaching purposes using a dynamic geometry and computer algebra system
Chapter 15. Rearrangement method for area of a circle: complex paths from historical roots to modern visual and dynamic models in discovery-based teaching approach
Chapter 16. Teaching Programming to Mathematical Scientists
Conclusion.

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