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VAMR in learning, education and culture
User Movement for Safety Training in a Virtual Chemistry Lab
Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education
An Extended Reality Simulator for Advanced Trauma Life Support Training
Virtual Access to STEM Careers: Two Preliminary Investigations
Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality
Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase
Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions
Multi-agent Crowd Simulation in an Active Shooter Environment
The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature
Towards Improvement of UX using Gamification for Public Artistic and Historical Artifacts in AR
Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning
VAMR in aviation
Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs
Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools
A Civil Aircraft Cockpit Control Device Design Using Mixed Reality Device
Comparing the Effect of Airflow Direction on Simulator Sickness and User Comfort in a High-Fidelity Driving Simulator
Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality
Human Factors Considerations for Head-Worn Displays in Civil Aviation
Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors
Critical Review of Extended Reality Applications in Aviation
Industrial applications of VAMR.

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