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Developing VAMR Environments
Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Literature Review
Visualization of Macroscopic Structure of Ultra-High Performance Concrete Based on X-ray Computed Tomography using Immersive Environments
Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses
Method to Create a Metaverse using Smartphone Data
Development of Standards for Production of Immersive 360 Motion Graphics, based on 360 Monoscopic Videos: Layers of Information and Development of Content
Multi-user Multi-platform xR collaboration: System and evaluation
Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Virtual Equipment System: Toward Bag of Holding and other Extradimensional Storage in Extended Reality
Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings
Evaluating VAMR environments
Effect of Personality Traits and Stressor Inducers on Users Cognitive Load during Interactions with VR Environments
The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist
A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments
Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality
Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, But Not for Everyone
Is Off-The-Shelf VR Software Ready for Medical Teaching?
Ease of Use and Preferences across Virtual Reality Displays
Objective Quantification of Circular Vection in Immersive Environments
Are You There? A Study on Measuring Presence in Immersive Virtual Reality
Gesture-based, haptic and multimodal interaction in VAMR
Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers
Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience
Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration
Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View
Real-Time Bimanual Interaction Across Virtual Workspaces
Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2
Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality
Flick Typing: A New XR Text Input System Based on Space Gestures
Social, emotional, psychological and persuasive aspects inVAMR
A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR
Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation
Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review
Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction
Development of an Invisible Human Experience System using Diminished Reality
Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles
Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies.

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