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Table of Contents
Chapter 1: Status as concept and social fact
Part I: Theoretical perspectives
Chapter 2: The manipulation of status: Causes and effects
Chapter 3: Status and cognition: Decision making, policy implementation, and fallacies and biases in status ordered fields
Part II: Empirical cases of status relations and their consequences
Chapter 4: Awards and prizes as status-conferring devices in urban development settings
Chapter 5: Attracting attention in digital consumer markets: Marketing indie video games through high status intermediaries
Chapter 6: Status relations and associations in life science venturing
Chapter 7: The social and economic significance of status in organization.
Part I: Theoretical perspectives
Chapter 2: The manipulation of status: Causes and effects
Chapter 3: Status and cognition: Decision making, policy implementation, and fallacies and biases in status ordered fields
Part II: Empirical cases of status relations and their consequences
Chapter 4: Awards and prizes as status-conferring devices in urban development settings
Chapter 5: Attracting attention in digital consumer markets: Marketing indie video games through high status intermediaries
Chapter 6: Status relations and associations in life science venturing
Chapter 7: The social and economic significance of status in organization.