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Intro
Preface
Organization
Contents
Serious Games and Game Design
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
1 Introduction
2 Related Work
Skeleton Tracking for Games Beyond Entertainment
3 Design of the VR Interactive Tunnel
4 The Game
5 Summary and Future Work
References
Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use
1 Introduction
1.1 Potential Implications of Learning Analytics Dashboard Design
2 Context of the Study
3 Study Overview

3.1 Research Questions and Informative Hypotheses
4 Materials and Method
4.1 Participants
4.2 Experimental Design
4.3 Description of VR Simulation-Based Training Prototype
4.4 The Learning Analytics System and Features of the Learning Analytics Dashboards
4.5 The Progress and Social Reference Frame
4.6 Timing of the Learning Analytics Dashboards
4.7 Procedure
4.8 Data Analysis and Statistical Models
5 Results
6 Discussion
7 Conclusion
References s
Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems

1 Introduction
2 Research Context
2.1 Food System
2.2 Educational Content
3 Theoretical Framework
4 Research Method
5 Results
6 Discussion
References
Supporting Knowledge Sharing for the Co-design of Digital Learning Games
1 Introduction
2 Collaborative Design and Knowledge Sharing
2.1 Collaborative Design of Serious Games
2.2 Praxeologies Analysis and Boundary Objects
2.3 Research Questions
3 Research Method
3.1 Epistemological Framework
3.2 Context
3.3 Data Collect Method and Data Analysis Method
4 Results and Discussion

4.1 Participants' Praxeologies
4.2 Boundaries Concerned by Knowledge Sharing
5 Conclusion and Future Work
References
A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses
1 Introduction
2 The Game Design
2.1 Game Storyline, Dynamics and Mechanics
2.2 UI Elements
2.3 Decision-Making Interactions
3 Data Collection Using the Game
3.1 The Experiment
3.2 Analysis of the Collected Data
4 Conclusion
References
FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development

1 Introduction
2 Theoretical Background and Originality of Contribution
2.1 Education on the Fundamentals of the Psychology of Flow
2.2 Improving Critical Leadership Skills
3 Presenting FLIGBY: The Flow-Promoting Leadership Development Serious Game
4 Advanced Pedagogical Applications of FLIGBY
4.1 Focus Area 1: Measurement of 29 Leadership Skills
4.2 Focus Area 2: Diversity of Feedback Types
4.3 Focus Area 3: Skills Development
5 Limitations and Directions of Future Research
6 Disclosure Statement, Funding and Acknowledgements
References

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