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1.Introduction
Section One
2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science
3. A Postdigital Examination of AR and VR in the Classroom
4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality?
5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning
6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 10
Section2
7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom
8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities
9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms
10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College
11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education
Section 3
12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study
13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments
14. Interactive Storytelling through Immersive Design
15.A Classroom Model for VR Integration and Creative Lesson Design
16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities
Index.

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