Introduction to Java through game development : learn Java programming skills by working with video games / Victor G. Brusca.
2023
QA76.73.J38
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Introduction to Java through game development : learn Java programming skills by working with video games / Victor G. Brusca.
Author
Brusca, Victor G., author.
ISBN
9781484289518 (electronic bk.)
148428951X (electronic bk.)
1484289501
9781484289501
148428951X (electronic bk.)
1484289501
9781484289501
Published
[Berkeley] : Apress, 2023.
Language
English
Description
1 online resource (xiii, 248 pages) : illustrations (chiefly color)
Item Number
10.1007/978-1-4842-8951-8 doi
Call Number
QA76.73.J38
Dewey Decimal Classification
005.13/3
Summary
Interested in learning how to program with Java? Let's face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You'll Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book's coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text.
Note
Includes index.
Access Note
Access limited to authorized users.
Available in Other Form
Print version: 9781484289501
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
Chapter 1: Introduction
Chapter 2: What is Java Programming
Chapter 3: Variables
Chapter 4: Expressions and Operators, Flow Control, and More on Variables
Chapter 5: More Data Structures
Chapter 6: Looping and Iteration
Chapter 7: Objects, Classes, and OOP
Chapter 8: Encapsulation, Inheritance, and Polymorphism
Chapter 9: Debugging Techniques
Chapter 10: Conclusion.
Chapter 2: What is Java Programming
Chapter 3: Variables
Chapter 4: Expressions and Operators, Flow Control, and More on Variables
Chapter 5: More Data Structures
Chapter 6: Looping and Iteration
Chapter 7: Objects, Classes, and OOP
Chapter 8: Encapsulation, Inheritance, and Polymorphism
Chapter 9: Debugging Techniques
Chapter 10: Conclusion.