Linked e-resources

Details

Education 4.0 Approach for New Careers at Mexico City-IPN
Business Strategies and University-Pharmaceutical Industry Collaboration
Ethics and marketing of social integration in cultural, heritage and educational contexts
Gamification in the process of cognitive stimulation in children with down syndrome
Development of a web-based system to measure, monitor and promote school engagement strategies
Digital competencies in teachers of Regular Basic Education in Tacna-Peru
Study of the visual variables of the elliptic paraboloid and their representations through digital technology
Mental state equalization for neuroeducation: methodology and protocol for applying electroencephalogram in educational instruments
The Impact of an Online Course on Upcycling for Sustainable Development and the Circular Economy
Promoting Social Innovation Projects with an Online Course: Creating Global Solutions for Sustainability
Universities as spaces of knowledge creation - going through the test of the pandemic
Developing Computational Thinking in Basic School: Resources from Mathematics Teachers in Portugal
Lyrics Training: An e-learning approach to improve listening skills
Entrepreneurship learning applying a revised Experiential Learning Model (ELM) to Cultural and Creative Industries
Avaliacao da Evolucao de Competencias Transversais e Tecnicas, num Percurso de Formacao Profissional: experiencia piloto para analise da eficiencia dos instrumentos e resultados
Web page to promote the values of school coexistence in basic education students
Cognitive Biases in the Investment Decision Process
Acquiring information for the social organization: the role of social media use and social capital
Video tutorials as a didactic strategy for the knowledge of Copyright
Interactive Application with Motion Comics in The School Bullying Awareness Process
Planning and development of the MOOC-DTS "Digital Tutorial Space" : case study in a University Tuna
The AmTriangle meta-dataset for playing with Machine Learning
Evaluation on Collaborative and Problem-Based Learning - Some Teaching Experiences in Mathematics
Robotic Process Automation (RPA) Platforms to Boost Students Career Readiness
Narrative of videogames, automation of a proposed analysis model
Innovation and information technologies in microenterprises in the commerce sector
Quality and practices for Sustainability in Higher Education An Impact Ranking approach
Efficacy of The Flipped Classroom Model on Students at Jorge Basadre Grohmann National University of Tacna in English Learning
Communication as a democratic strategy in the Republic of Ecuador
Impact of lecturer training on absenteeism and job performance: Ecuador s higher education institution case
Developing the Pedagogical Capacity of English Language Teachers in Regular Basic Education in Tacna Region.-Internet Access and Educational Backwardness in the times of COVID-19 Pandemic: Evidence from Mexico's Rural Households
Determinants of the adoption of digital platforms in higher education institutions by students
MATHematics DIGital Escape Rooms - empowering students
Training routine for electrical power station operations using virtual reality
Digital tools and methods to enhance learning: the Digitools Project
Management of Economic Development and Principles of Environmental Sustainability
Corporate Governance Performance and Performance Comparison between two groups of banking institutions in Portugal
Organizational climate and its importance for organizational success: a literature review
Is there a Gender Relationship between Outdoor Activities and Well-Being? Empirical Study in Northern Portugal
The Intervention of Local Authorities on the Management of Outdoor Tourism: The Case of Northern Portugal
Adaptive Control of a Mobile Robot for Cargo Transportation in Industrial Environments
Assessment of Digital Teaching Skills Apilot study based on the precepts of DIGCOMPEDU
A Fuzzy Logic implementation to support second language learning through 3D immersive scenarios
A BERT-Powered Writing Assistant for Academic Purposes in European Portuguese
App and Classroom instruction for better pronunciation: some results
Appreciation of ICT tools in higher education in times of pandemic
Exploring the role of Emotional Intelligence and Artificial Intelligence on luxury value and customer-based outcomes
Perspectives of media competence in communication and journalism careers in the Andean area
Contribution of social networks in learning: A study in higher education
Technological Accessibility Plan for Students with Disabilities: An Experience in Inclusive Education
Evaluation of the use of ICT tools in higher education student performance
The relationship between Rural Tourism, Sustainable Tourism and Outdoor Activities: A Systematic Literature Review
Portuguese Sports Fans Reaction to Professional Athletes Activism on Social Media: A Systematic Literature Review
The Game of Words Human Creative Writing against Computer Assisted Writing
Introduction to Spatial Data Infrastructures and Web Services. The WMS Display Service and the Geographical Information Metadata
The Transition of Television Entertainment Considering the Application of Streaming Platforms Systematic Review
Graph Databases Assessment: JanusGraph, Neo4j, and TigerGraph
The use of Mobile Technology in Outdoor Tourism: A Systematic Review
Using technology in tourism: a twofold supply perspective
AR-based resources to train Computational Thinking skills
International Mobility Flows and COVID-19 Effects: Evidence from Instituto Politecnico de Braganca
Learning graphics in Supervised Teaching Practice in an educational COVID-19 context
Collaborative training: faculty and library combat plagiarism - the case of the Instituto Superior de Contabilidade e Administracao do Porto Library
Cybersecurity concerns under COVID-19: representations on increasing digital literacy in higher education
Active Methodologies in Higher Education: an interdisciplinary project applied to teachers education
Social Education, Professional Knowledge and Deontological Culture - Under construction dynamics
Initial Training in Social Education A Study about Teaching Profiles
Learning in the context of digital technologies: what les-sons can we learn from covid-19 in basic education?
Canvas RGPD Model
The (re)invention of pedagogy through digital technologies in time COVID-19
Technologies and their Impact on the Leadership and Current Management of Schools
Virtual accessibility to enhance research efficiency: the case of Bolivia
Research management and virtual accessibility: the case of Paraguayan universities
nterpretando a Teoria Unificada de Aceitacao e Uso de Tecnologia sob a otica de professores de Instituicoes de Ensino Superior (IES) no Brasil
Remote Leadership: a (re)qualification of School Leaders in Portugal.

Browse Subjects

Show more subjects...

Statistics

from
to
Export