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Intro
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
Human-Computer Interaction Thematic Area (HCI 2023)
HCI International 2024 Conference
Contents - Part II
Children Computer Interaction
Participatory Designs for Computational Play
1 Introduction
2 Related Work
2.1 From Computational Thinking to Computational Play
2.2 Participatory Design and Computational Play
2.3 Accessing the Analogue and Digital
3 Method
3.1 Material
3.2 Procedure

3.3 Data Collection
3.4 Ethical Considerations
3.5 Analytic Framework
4 Findings
4.1 Experimenting and Organizing
4.2 Modelling and Arranging
4.3 Instruction and Problem-Solving
5 Discussion
5.1 Access Points to Knowledge
5.2 The Role of Scaffolding
5.3 Developing Computational Play
5.4 Conclusion
References
Do 3-4-Year-Old Preschoolers Know that the Fictional Characters in Television Programs Are not Real?
1 Introduction
2 Methods
2.1 Participants
2.2 Materials and Procedures
2.3 Data Analysis
3 Results
4 Discussion
5 Limitations

Appendix 1
Appendix 2
Appendix 3
Appendix 4
Appendix 5
Appendix 6
Appendix 7
References
Story-Time Machine-Low-Tech Attachment Design for Pre-school Children
1 Introduction
2 Literature Review
2.1 Importance of Parent-Child Interaction and Parent-Child Reading and the Impact of 3C Devices on Parent-Child Relationships
2.2 Bedtime Stories and Smart Toys
2.3 Comparison of Teaching Aids for Children
3 Methodology
3.1 Design Research Plan
3.2 Design Research
4 Results and Discussion
5 Contributions and Future Research
References

Buddie: Design Exploration for Remote Interactions to Support Kids
1 Introduction
2 Background
2.1 Parent-Child Communication
2.2 Impacts of Social Isolation on Children During the COVID Pandemic
2.3 Flat Stanley Project
2.4 Tangible Interaction for Children's Remote Communication
2.5 Buddie: Design Process
3 Prototyping
3.1 The App
3.2 The Soft Toy
4 Children's Experiences
4.1 Participants
4.2 Background Interviews with Participants
4.3 Separation Anxiety
4.4 Feeling Guilty
4.5 Communication Technology
4.6 Experiences with Buddie

4.7 Feeling Connected
4.8 Personalization of Buddie Project
4.9 Collecting Kids' Favorite Objects
4.10 Creation of Digital Toys
4.11 Placing Digital Toys in the Pictures
4.12 Flat Eric and Ava Project
4.13 Participants' Reflections
5 Conclusion
References
Research Design Based on Children's Participative Edutainment Products
1 Introduction
2 Design of Participatory Entertainment Products
2.1 Design for Users
2.2 Design Method
2.3 Design Role Participation
2.4 Design Process
3 Implementation Process
4 Research Results
5 Conclusion
References

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