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Intro
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
12th International Conference on Design, User Experience and Usability (DUXU 2023)
HCI International 2024 Conference
Contents - Part IV
Designing Learning Experiences
The Attention of Students in the Metaverse: Practical Application
1 Introduction
2 Design, Ergonomics, and Teaching in the Metaverse
3 The Experiment
3.1 Technical Details
3.2 Activity Script
4 Results and Discussion

4.1 Avatar Movements
5 Conclusion
References
Interactive Design of Immersive First Aid Skills Teaching Based on Multimedia Devices
1 Introduction
1.1 Background of My Thesis
1.2 CPR and AED Bystander First Aid
1.3 Key Factors on AED Learning
1.4 Conclusion
2 Methods
2.1 Research Methods
2.2 Design Methods
2.3 Conclusion
3 Design Research
3.1 Current Situation of AED Learning
3.2 Market Research on AED Teaching Aid
3.3 Problems and Needs: Why Both Participants and Instructors Feel Inefficient?
3.4 Technical Feasibility
3.5 Conclusion

4 Product Design of Interactive Design of Immersive First Aid Skills Teaching
4.1 Prototype and Focus Group
4.2 Function Design of the Savebeats
4.3 Key Functions
4.4 Conclusion and Value
References
Interactive Video: Application in Narrative Competence Education of 1st to 3rd Grade Primary School Children
1 Research Motivation and Background
1.1 The Importance of the Development of Children's Narrative Ability
1.2 The Relationship and Impact of Interactive Video and Narrative Education
2 Core Concept Definition

2.1 Core Concept and Development Overview of Interactive Video
2.2 Core Concepts and Development of Interactive Movie Games
2.3 Relationship and Characteristics of Interactive Video and Interactive Movie Games
2.4 The Core Concept of Narrative Competence
2.5 Structure of Interactive Narratives Types
2.6 Comparison of Development of Video and Interactive Video for Children in China and Abroad
3 Experimental Details
3.1 Research Design
3.2 Research Questions
3.3 Research Hypothesis
3.4 Participants
3.5 Research Materials and Procedures

4 Research Conclusions and Educational Recommendations
4.1 Research Conclusions
References
Optimization Strategy of Guidance Methods of Online Education Information Transmission
1 Introduction
2 Theoretical Basis
2.1 Information Transmission in Online Education
2.2 Interaction Guidance
2.3 Digital Media Screen Size Difference
3 Research Method
3.1 Prior Knowledge
3.2 Learning Effect
3.3 Learning Satisfaction
3.4 Learning Engagement
4 Research Design
4.1 Experimental Materials
4.2 Experimental Procedures
5 Research Results

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