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Intro
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
15th International Conference on Cross-Cultural Design (CCD 2023)
HCI International 2024 Conference
Contents - Part II
User Experience Design in Emerging Technologies
An Exploration of How Aesthetic Pleasure is Related in Lighting Design
1 Introduction
2 Literature Review
2.1 Aesthetic Pleasure and Product Appearance
2.2 Elements of Lighting Design that Bring Pleasure

2.3 From Rational Needs to Emotional Needs
3 Research Methodology
4 Results and Discussions
4.1 Conjoint Analysis for Relative Importance of Each Attribute of the Products
4.2 Correlation Between Pleasure and Happiness
5 Conclusions
References
Effect of Editing Photos by Application on Chinese Facial Impression Perception
1 Introduction
2 Method
2.1 Participants
2.2 Experimental Materials
2.3 Photo Rating Experiment
2.4 Data Analysis
3 Results and Discussion
4 Conclusion
References

Design Optimization of Adjustable Filter Rod Based on User Experience
1 Introduction
2 Literature Review
3 User Experience of Adjustable Filter Rod
4 Optimization Design Method of Adjustable Filter Rod Based on User Experience
4.1 Experimental Materials
4.2 Experimental Equipment
4.3 Participants
4.4 Experimental Process
5 Experimental Results and Analysis
5.1 Preliminary Scheme Design
5.2 Optimize Scheme Design
6 Conclusion
References
Lighting Cognition Predict Model From Physiological Signals
A Pilot Study
1 Introduction
2 Methodology

2.1 Data Collection
2.2 Experiment Questionnaire Validation
2.3 Feature Extraction
2.4 Feature Analysis
3 Result and Discussion
3.1 Lighting Cognition
3.2 Physiological Feature Selection
4 Conclusion
References
Research on User Satisfaction of Gamification Elements in Short Video Applications: A Comprehensive Method Based on Kano Model
1 Introduction
2 Related Research on Gamification Elements
2.1 The Discussion of Gamification Elements
2.2 Characteristics and Categories of Gamification Elements
2.3 Gamification Elements in Short Video Applications

3 Design Method and Data Analysis
3.1 Satisfaction and Satisfaction Measurement
3.2 KANO Model
3.3 KANO Questionnaire Design and Definition of Characteristic Attributes
4 Results
4.1 KANO Model Analysis
4.2 Better-Worse Coefficient Analysis
4.3 Short Video Game Satisfaction Analysis
5 Discuss
6 Conclusion and Prospect
Appendix 1 Classification of Gamification Elements in Short Videos
Appendix 2 Questionnaire
References
Visual Attention Analytics for Individual Perception Differences and Task Load-Induced Inattentional Blindness
1 Introduction

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