Stepping into virtual reality / Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann.
2023
QA76.9.A94
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Details
Title
Stepping into virtual reality / Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann.
Edition
Second edition.
ISBN
9783031364877 (electronic bk.)
3031364872 (electronic bk.)
9783031364860
3031364864
3031364872 (electronic bk.)
9783031364860
3031364864
Published
Cham, Switzerland : Springer, 2023.
Language
English
Description
1 online resource (xviii, 272 pages) : illustrations
Item Number
10.1007/978-3-031-36487-7 doi
Call Number
QA76.9.A94
Dewey Decimal Classification
006.8
Summary
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives Written by three authors, all from EPFL, Switzerland., Professor Daniel Thalmann, is a pioneer in the field of VR and has done extensive research in the field since its inception and has been leading international research in VR for decades. Mario A. Gutiérrez A. and Frédéric Vexo have deepened their knowledge of the metaverse through their previous PhDs and subsequent careers and together with Daniel offer a unique, up-to-date book on VR and its applications.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed August 22, 2023).
Added Author
Vexo, Frédéric, author.
Thalmann, Daniel, author.
Thalmann, Daniel, author.
Available in Other Form
Print version: 9783031364860
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Table of Contents
Acknowledgments
Preface
Introduction
Part I Fundamentals: Computer Graphics
Computer Animation
Part II Virtual Worlds: Virtual Characters
Architecture of Virtual Reality Systems
Mixed Realities
Part III Perceiving Virtual Worlds: Senses and Sensors
Vision
Audition
Touch
Smell and Taste
Brain-Computer Interfaces
Part IV Applications: Health Sciences
Cultural Heritage
Other VR Applications
List of Figures
Index.
Preface
Introduction
Part I Fundamentals: Computer Graphics
Computer Animation
Part II Virtual Worlds: Virtual Characters
Architecture of Virtual Reality Systems
Mixed Realities
Part III Perceiving Virtual Worlds: Senses and Sensors
Vision
Audition
Touch
Smell and Taste
Brain-Computer Interfaces
Part IV Applications: Health Sciences
Cultural Heritage
Other VR Applications
List of Figures
Index.