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Acknowledgments
Preface
Introduction
Part I Fundamentals: Computer Graphics
Computer Animation
Part II Virtual Worlds: Virtual Characters
Architecture of Virtual Reality Systems
Mixed Realities
Part III Perceiving Virtual Worlds: Senses and Sensors
Vision
Audition
Touch
Smell and Taste
Brain-Computer Interfaces
Part IV Applications: Health Sciences
Cultural Heritage
Other VR Applications
List of Figures
Index.

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