Beginner's guide to Unity Shader Graph : create immersive game worlds using Unity's Shader tool / Álvaro Alda.
2023
T385
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Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Beginner's guide to Unity Shader Graph : create immersive game worlds using Unity's Shader tool / Álvaro Alda.
Author
ISBN
9781484296721 (electronic bk.)
1484296729 (electronic bk.)
9781484296714
1484296710
1484296729 (electronic bk.)
9781484296714
1484296710
Published
Berkeley, CA : Apress, 2023.
Language
English
Description
1 online resource (xviii, 442 pages) : illustrations (some color)
Item Number
10.1007/978-1-4842-9672-1 doi
Call Number
T385
Dewey Decimal Classification
794.8/166
Summary
Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist, Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. You will: Understand the purpose and use of every node and function in Shader Graph Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine Develop procedural textures using mathematical nodes in Shader Graph.
Note
Includes index.
Access Note
Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed September 25, 2023).
Available in Other Form
Print version: 9781484296714
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Record Appears in
Table of Contents
Chapter 1: Introduction to Shaders
Chapter 2: Shader Graph
Chapter 3: Mostly Used Nodes
Chapter 4: Dynamic Shaders
Chapter 5: Vertex Shaders
Chapter 6: Distortion Shaders
Chapter 7: Advanced Shaders
Chapter 8: interactive Snow Effect.
Chapter 2: Shader Graph
Chapter 3: Mostly Used Nodes
Chapter 4: Dynamic Shaders
Chapter 5: Vertex Shaders
Chapter 6: Distortion Shaders
Chapter 7: Advanced Shaders
Chapter 8: interactive Snow Effect.