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Virtual Worlds, Performance, Games and Play
As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling Traversing Space in The Under Presents (2019), a VR Game
"It's About What We Take With Us And What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various Stakeholders
Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities
Bridging the gap between the physical and the virtual in tabletop role playing games: exploring immersive VR tabletops
Circulation and Narrative in a Virtual Environment Detecting Player Preference Shifts in an Experience Managed Environment
Applications and Case Studies
"Bury Me, My Love": the boundary between reality and fiction in IDNs for smartphone
Traversing boundaries when translating a literary IDN into several languages: a case study
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices
Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy
Fostering Interdisciplinary Learning for Elementary Students through Developing Interactive Digital Stories
Merging site recreation and museum exhibition in archaeology exhibition
Teaching Interactive Digital Narrative Through Found Photography
Late Breaking Works
Figure of speech detection and generation as a service in IDN authoring support
ChatGPT as a Narrative Structure Interpreter
Curatorial Challenges of Exhibiting VR IDN's in Film Festival Formats
What really happened here? Dealing with uncertainty in The Book of Distance: a critical historiography perspective
A theory-of-mind game for the early detection of frontotemporal dementia
Towards Procedural Generation of Narrative Puzzles for Open World Games
Mind Stories: a Story Making game - From Narrative Therapy to Interactive Narrative Therapy. Empathic Experiences of Visual Conditions with Virtual Reality
The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT
A Crossmedia Storytelling Platform to Empower Vulnerable Groups for IT Security
Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education
Comic for Higher Education Dataset Collected Using Illustration Cards
Analyzing Audience Comments: Improving Interactive Narrative with ChatGPT
Integrating Storytelling and Making: A Case Study in Elementary School
Designing a Language Model-Based Authoring Tool Prototype for Interactive Storytelling
Alice Dali MR: A Mixed Reality Interactive Narrative Experience
Exploring the Union Between Procedural Narrative and Procedural Content Generation
A Design-Oriented Framework for Interactive Digital Narrative in Virtual Reality - Focus on Branching Narrative and Agency
What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation
Playing Story Creation Games With Large Language Models: Experiments With GPT-3.5
Traversing language, the author, and the word in Amira Hanafi's A Dictionary of the Revolution.

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