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Introduction : 36 ways to learn a video game
Semiotic domains : is playing video games a waste of time?
Learning and identity : what does it mean to be a half-elf?
Situated meaning and learning : what should you do after you have destroyed the global conspiracy?
Telling and doing : why doesn't Lara Croft obey Professor Von Croy?
Cultural models : do you want to be the blue sonic or the dark sonic?
Social mind : how do you get your corpse back after you've died?
Conclusion : duped or not?
Appendix : 36 learning principles.

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