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Pioneers and classics
Creating art within technological limits
Insider secrets: Inspiration
Looking down from on high
World as a tabletop
Giant's construction set - Game as a living book
Age of mythology
This means war
Insider secrets: Art direction
In the thick of it
First person experiences
Insider secrets: Game artist's tool box
Following the hero
New stars of the small screen
Where am I in all this?
Mirrors are more fun than television
For you, the war is over
Insider secrets: making a game
What's up doc?
Toon time
Insider secrets: Character design
Sleep no more
They're coming
True gothic
Insider secrets: Character animation
Big boys toys
Nick Kitt
Real thing
Larger than life
Insider secrets: Style
Bright clean future?
Shape of things to come
Insider secrets: Creating 3D models

Out of this world
Jupiter and beyond: Infinite
Insider secrets: Creating cinematic sequences
Magic kingdoms
Fairy tales aren't just for children
World of difference: Dungeon siege
Asheron's call
It's in the bag
Insider secrets: Creating a 3D world
Step further out
Appetite for marvels
El dia de los muertos
Ulukai te ho!
Islands in the sky
Insider secrets: Creating special effects
Intimate worlds
As games become TV
Stories around the hearth
Who ya gonna call?
Insider secrets: creating architecture
Quo uadis?
Pride of lions
Future of game art
Insider secrets: Creating detail
Reference.

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