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Part I. Technology in the Classroom. Internet research 101: how to help middle school students avoid getting tangled up in the Web
Better teaching with web tools: how blogs, wikis, and podcasts are changing the classroom
"Dumb" phones, smart lessons: schools answer student calls for mobile computing
Teaching 21st century skills: what does it look like in practice?
The classroom of popular culture: what video games can teach us about making students want to learn.
Part II. Technology and Assessment. Online testing, version 1.0: Oregon's adaptive computer-based accountability test offers a peek at a brave new future
Video games take testing to the next level: researchers see promise in game-like assessments that measure complex skills
The promise of new State tests: two consortia plan better tests, but will they lead to better instruction?
Part III. Technology and School Improvement. "Equity, access, and opportunity": despite challenges, more districts adopt one-to-one laptop programs
Learning across distance: virtual-instruction programs are growing rapidly, but the impact on "brick-and-mortar" classrooms is still up in the air
Hybrid schools for the iGeneration: new schools combine "bricks" and "clicks"
Like teacher, like student: online PD helps teachers learn to collaborate so their students will, too.

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