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Table of Contents
What has mystery got to do with it? / Ruth Sandwell and John Sutton Lutz
"Why can't you just tell us?" : learning Canadian history with the Virtual Historian / Stéphane Lévesque
Interactive worlds as educational tools for understanding Arctic life / Richard Levy and Peter Dawson
Tecumseh lies here : goals and challenges for a pervasive history game in progress / Timothy Compeau and Robert MacDougall
The hermeneutics of screwing around; or what you do with a million books / Stephen Ramsay
Abort, retry, pass, fail : games as teaching tools / Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell
Ludic algorithms / Bethany Nowviskie
Making and playing with models : using rapid prototyping to explore the history and technology of stage magic / William J. Turkel and Devon Elliott
Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum
Rolling your own : on modding commercial games for educational goals / Shawn Graham
Simulation games and the study of the past : classroom guidelines / Jeremiah McCall
Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko
Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham
Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz
True facts or false facts
which are more authentic / T. Mills Kelly.
"Why can't you just tell us?" : learning Canadian history with the Virtual Historian / Stéphane Lévesque
Interactive worlds as educational tools for understanding Arctic life / Richard Levy and Peter Dawson
Tecumseh lies here : goals and challenges for a pervasive history game in progress / Timothy Compeau and Robert MacDougall
The hermeneutics of screwing around; or what you do with a million books / Stephen Ramsay
Abort, retry, pass, fail : games as teaching tools / Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell
Ludic algorithms / Bethany Nowviskie
Making and playing with models : using rapid prototyping to explore the history and technology of stage magic / William J. Turkel and Devon Elliott
Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum
Rolling your own : on modding commercial games for educational goals / Shawn Graham
Simulation games and the study of the past : classroom guidelines / Jeremiah McCall
Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko
Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham
Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz
True facts or false facts
which are more authentic / T. Mills Kelly.