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Preface; Contents; Introduction
Design Thinking Is Mainly About Building Innovators; 1 Is It Really About Building People?; 2 What Are the Rules for Building Design Thinkers Who Innovate?; 3 The HPI-Stanford Design Thinking Research Program; 3.1 Program Vision; 3.2 Program Priorities; 3.3 Road Map Through This Book; 3.4 Part I: Assessing Influential Factors in Design Thinking; 3.5 Part II: Empowering Team Collaboration; 3.6 Part III: Supporting Information Transfer; 4 Summary; References; Part I: Assessing Influential Factors in Design Thinking

Empathy via Design Thinking: Creation of Sense and Knowledge1 Introduction; 2 What Is Empathy?; 3 Method; 4 Empathy in Design Thinking; 5 External Empathy; 5.1 Contradictory Requirements; 5.2 Positive Identity Construction; 6 Internal Empathy; 6.1 Empathy or Sympathy?; 6.2 Solidarity; 7 Conclusion and Outlook; References; Developing Novel Methods to Assess Long-Term Sustainability of Creative Capacity Building and Applied Creativity; 1 Introduction; 2 Behavioral Correlates of Enhanced Creative Capacity; 3 Experimental Design to Assess Long-Term Sustainability of Creative Capacity Enhancement

4 Need for a Twenty-First Century Creative Capacity Assessment5 Implications/Future Work; References; The Personal Trait Myth: A Comparative Analysis of the Innovation Impact of Design Thinking Tools and Personal Traits; 1 Introduction; 2 Background; 2.1 Design Thinking Contexts; 2.1.1 Environment; 2.1.2 Materials; 2.1.3 Design Teams; 2.1.4 Design Questions; 2.1.5 Contexts of Mutability; 3 Development of an Experimental Approach to Examine Dispositional and Situational Determinants of Design Performance; 3.1 Selecting Problem and Solution Focus as a Key Dispositional Factor

3.2 Tasks to Characterize Design Process and Design Outcomes3.3 Testing Our Approach Through an Experiment: Experiment on Problem Oriented vs. Solution Oriented Process Priming; 3.3.1 Participants; 3.3.2 Procedure; 3.3.3 Measures; 3.3.4 Results; Quantitative Measures; Qualitative Observations; 3.3.5 Discussion; 4 Conclusion; References; Theaters of Alternative Industry: Hobbyist Repair Collectives and the Legacy of the 1960s American Counterculture; 1 Introduction; 1.1 Why Study Repair? And Why Study Hobbyists?; 1.2 Research Methods; 2 What We ́ve Learned So Far

2.1 Comprehensive Design and Repair2.2 Beyond the Individual: Repair as Conceptual Framework; 3 Repair as a Social Movement: Insights for Design Researchers; References; Part II: Empowering Team Collaboration; Assessing the Development of Design Thinking: From Training to Organizational Application; 1 Introduction; 2 Study 1: Constructing a d.School Executive Education Instructional Model; 2.1 Method; 2.1.1 Participants; 2.1.2 Procedure; 2.1.3 Materials; 2.2 Results; 2.2.1 Coaching Tactics; 2.2.2 Participant Responses; 2.3 Discussion

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